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I know that it's probably way too early to ask for such a feature, considering that the emulator is still heavily WIP, but I'm wondering if having VGM logging is considered once more progress is made. While BlastEm does a pretty good job at VGM logging right now, IMO it never hurts to implement the feature in a more accurate emulator.
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I'll answer for @nukeykt, he's too loyal.
VGM support is NOT specifically planned by us.
The emulator is not "heavily WIP". It is fully ready - all chips are simulated properly.
The only thing I would like to see for the Mega Drive soft core is support for save-states, and also a visual debugger on imgui so you can hack games. And preferably a good wizard would do it all instead of us.
I know that it's probably way too early to ask for such a feature, considering that the emulator is still heavily WIP, but I'm wondering if having VGM logging is considered once more progress is made. While BlastEm does a pretty good job at VGM logging right now, IMO it never hurts to implement the feature in a more accurate emulator.
The text was updated successfully, but these errors were encountered: