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Oversized

A Minecraft Resource Pack that uses CTM to allow textures too big for a 1m block. It is primarily made with free and public domain textures, but most have been heavily modified to fit minecrafts style. Shaders used below are Kappa, BSL, and SEUS PTGI-HRR. For more screenshots, see media.

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Requirements:

  • Optifine.

  • Options > Video > Quality:

    • Connected Textures: Fast or Fancy.
    • Better Grass: off.
  • A shader supporting PBR materials, ie:

    • LabPBR: such BSL, Complementary, Kappa, MollyVX, etc
    • LegacyPBR: "Old" format, such as Seus Renewed/PTGI
    • Enable POM (_paralax occlusion mapping)
    • Disable POM Self-Shadows

Try It

You can use this resource pack as-is in either legacy PBR or LabPBR [1.3] encoding; both in 512x, 256x, 128x, & 64x resolution variants. You can find them under Assets in the Releases section.

Editing

If you do not already have it, you will first want to download a copy of PixelGraph. Links to CLI and UI can be found under Assets. To avoid publishing repository resources, ~/src is used as the root content directory.

License

Textures not owned by me; each is licensed separately.

About

A collection of free, public-domain textures that would normally be too big for Minecraft - but adapted using CTM.

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