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Rendering on Mobile #28

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FreakTheMighty opened this issue Feb 22, 2022 · 0 comments
Open

Rendering on Mobile #28

FreakTheMighty opened this issue Feb 22, 2022 · 0 comments

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@FreakTheMighty
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Has anyone tried rendering on a mobile device? While I would assume that sphere casting is slower than a traditional rendering pipeline it seems to me that there benefits in how it scales. I deal a fair amount with user generated 3D models. Unlike, media like images or video, you can't just down res 3D models (duh).

Could a representation like this be used to ensure that content uses a predictable number of resources?

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