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Input from cinematics gets into the game #337
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@apanteleev, there are two flavors of a fix:
Both do essentially the job, but it appears to me as if the "upstream" change is somewhat sensitive ("lightly tapping" skips the cinematic, but holding a key beyond that seems to trigger the action after all)... Maybe, if you have time, give both a try and let me know which behavior you prefer. |
Thanks! I think the upstream solution is fine. I just cherry-picked it into |
When you skip a cinematic, the key you used to skip it is processed as the first input in the game. For example, skip it with space, and the character will jump when map loads.
I noticed this new behavior after this PR #328 (Sync with Q2PRO: Game changes)
Does not reproduce before it.
@res2k can you take a look please?
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