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Actually it is both Dx12 and Vulkan. The number you are passing is the count of slots, but every query slot is taking more than 1 byte, so is both Vulkan and Dx12 this is a lot more than 128 MB.
When creating new Device you create a QueryHeap for the GPUTimers with very large count of 128 * 1024 * 1024.
This is happening on this line https://github.com/NVIDIAGameWorks/Falcor/blob/master/Framework/Source/API/Device.cpp#L84.
This is allocating enormous amount of memory.
This seems unnecessary large and should be either lowered or made a constant that can be user changed for example in Device::Desc
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