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Fallout new Vegas Crashes on launch #10
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Hello. Thank you for submitting. Please attach NvRemixBridge.log which can be found in the .trex directory. |
[16:24:55.054] info: No default config found for: D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe |
added. |
Flat-out refuses to work on Fallout New Vegas (Gog version) The log only says it unexpectedly shut down.. no other data. ... |
Confirming the same behaviour: the client unexpectedly exits with no helpful hint of the cause. Testing environmentrtx-remix version: 0.1.1
Tested with lowest graphics settings to ensure exclude things like HDR, and water reflections.
DLL Crash Logger
LogsFallout 3Same issue on Fallout 3; Fallout New Vegas is based on the same engine. |
Same issue with Fallout 3. Running 4gb patches seems to help somewhat with initial launch before crash. |
Game's not using fixed pipeline so it's not going to work. Lights are done in material shaders. |
Crashes on shader compilation - device's Pixel Shader version string is null. |
Hmm, don't know .. nVidia have access we don't have, so I wouldn't rule out a possible fix. Especially since it's the same engine as Skyrim. |
No it's not. I mod this engine - the renderer in Creation Engine is remade for the most part. |
It was still Gamebryo then (new vegas) but regardless.. nVidia make shader patches (even rewrites) for most games in their drivers. So I'm fairly certain they can fix shader problems (if that is what it is) |
It's not Gamebryo either - sorry, but the renderer is custom in both games - NiDX9Renderer only functions as the D3D9 handler. |
Well, I have no reason to doubt you :).. And I know they modded the engine when they bought the engine code for Fallout 3. But that's neither here nor there :) I'm just saying that I am quite certain nVidia have access on the level needed to fix the issue. |
Hello! Will you please check on the latest release and let us know if this issue persists? Thank you! |
Excellent, thank you so much! We'll close this ticket and continue investigation on #423. |
[12:52:41.432] info: No default config found for: D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe
[12:52:41.432] info: Trying to open config file: D:\SteamLibrary\steamapps\common\Fallout New Vegas.trex\bridge.conf
[12:52:41.432] info: Using shared heap for textures.
[12:52:41.432] info: Using shared heap for static buffers.
[12:52:41.432] info: Using shared heap for dynamic buffers.
[12:52:41.432] info: ==================
[12:52:41.432] info: NVIDIA RTX Remix Bridge Client
[12:52:41.432] info: ==================
[12:52:41.433] info: Version: remix-0.1.0
[12:52:41.434] info: Loaded d3d9.dll from D:\SteamLibrary\steamapps\common\Fallout New Vegas\FalloutNV.exe
[12:52:41.548] info: DirectInput8 hook attached.
[12:52:41.581] info: DirectInput hook attached.
[12:52:41.583] info: Initializing new shared memory object.
[12:52:41.617] info: Shared memory: [ClientChannel_b3efc54c-1cba-48a0-a4af-89f9dd883cad] created and initialized successfully!
[12:52:41.619] info: Initializing new shared memory object.
[12:52:41.630] info: Shared memory: [ServerChannel_b3efc54c-1cba-48a0-a4af-89f9dd883cad] created and initialized successfully!
[12:52:41.631] info: Initializing new shared memory object.
[12:52:41.632] info: Shared memory: [SharedDataHeap_meta_b3efc54c-1cba-48a0-a4af-89f9dd883cad] created and initialized successfully!
[12:52:41.632] info: Initializing new shared memory object.
[12:52:41.723] info: Shared memory: [SharedDataHeap_data_0_b3efc54c-1cba-48a0-a4af-89f9dd883cad] created and initialized successfully!
[12:52:41.724] info: Initializing new shared memory object.
[12:52:41.811] info: Shared memory: [SharedDataHeap_data_1_b3efc54c-1cba-48a0-a4af-89f9dd883cad] created and initialized successfully!
[12:52:43.197] info: Launching server with GUID b3efc54c-1cba-48a0-a4af-89f9dd883cad
[12:52:44.454] info: Sending SYN command, waiting for ACK from server...
[12:52:48.605] info: Ack received! Handshake completed! Telling server to continue waiting for commands...
[12:52:48.606] info: Server crash recovery enabled
[12:52:49.504] info: Creating a thread-safe D3D9 device.
[12:52:49.505] debug: Creating Device...
[12:52:49.506] debug: ...command queue successfully flushed...
[12:52:49.506] debug: ...server-side D3D9 device creation command sent...
[12:52:49.506] debug: ...waiting for create device ack response from server...
[12:52:53.099] debug: ...create device ack response received from server...
[12:52:53.099] debug: ...server-side D3D9 device successfully created...
[12:52:53.100] debug: ...Device successfully created!
[12:52:53.426] err: The server process has unexpectedly exited, disabling bridge until next game relaunch!
[12:52:53.428] info: [Uptime] Server (estimated): 11s
[12:52:53.434] err: GetDeviceCaps() failed with: no response from server.
[12:52:53.482] info: Client window became inactive, disabling timeouts for bridge client...
[12:52:57.516] info: DirectInput keyboard acquired
[12:52:57.517] info: DirectInput mouse acquired
[12:52:57.519] info: Client window became active, reenabling timeouts for bridge client...
[12:52:57.528] info: About to unload bridge client.
[12:52:57.528] info: Sending Terminate command to server...
[12:52:57.603] info: Shutdown cleanup successful, exiting now!
[12:52:57.604] info: DirectInput8 hook detached.
[12:52:57.604] info: DirectInput hook detached.
[12:52:57.604] info: [Uptime]: 15s
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