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Blades of Time Crashes on launch #12

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fabergoncalves opened this issue Apr 12, 2023 · 3 comments
Open

Blades of Time Crashes on launch #12

fabergoncalves opened this issue Apr 12, 2023 · 3 comments
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@fabergoncalves
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I tried to use Remix on Blades of Time, but after copying the necessary files to the games folder, the game crashes on Launch, here's the log file from d3d9.log:

[14:30:39.214] info:  No default config found for: F:\Jogos\Steam\steamapps\common\Blades of Time\bladesoftime.exe
[14:30:39.214] info:  Trying to open config file: F:\Jogos\Steam\steamapps\common\Blades of Time\.trex\bridge.conf
[14:30:39.214] info:  Using shared heap for textures.
[14:30:39.214] info:  Using shared heap for static buffers.
[14:30:39.214] info:  Using shared heap for dynamic buffers.
[14:30:39.215] info:  ==================
[14:30:39.215] info:  NVIDIA RTX Remix Bridge Client
[14:30:39.215] info:  ==================
[14:30:39.215] info:  Version: remix-0.1.0
[14:30:39.215] info:  Loaded d3d9.dll from F:\Jogos\Steam\steamapps\common\Blades of Time\bladesoftime.exe
[14:30:39.237] info:  DirectInput8 hook attached.
[14:30:39.257] info:  DirectInput hook attached.
[14:30:39.258] info:  Initializing new shared memory object.
[14:30:39.298] info:  Shared memory: [ClientChannel_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:39.298] info:  Initializing new shared memory object.
[14:30:39.313] info:  Shared memory: [ServerChannel_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:39.313] info:  Initializing new shared memory object.
[14:30:39.313] info:  Shared memory: [SharedDataHeap_meta_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:39.313] info:  Initializing new shared memory object.
[14:30:39.418] info:  Shared memory: [SharedDataHeap_data_0_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:39.420] info:  Initializing new shared memory object.
[14:30:39.527] info:  Shared memory: [SharedDataHeap_data_1_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:40.246] info:  Launching server with GUID 5c3cc1c3-1c24-4a58-b9fd-7d61b417a642
[14:30:40.262] info:  Sending SYN command, waiting for ACK from server...
[14:30:40.534] info:  Ack received! Handshake completed! Telling server to continue waiting for commands...
[14:30:40.534] info:  Server crash recovery enabled
[14:30:40.643] info:  Creating a thread-safe D3D9 device.
[14:30:40.643] debug: Creating Device...
[14:30:40.643] debug: ...command queue successfully flushed...
[14:30:40.643] debug: ...server-side D3D9 device creation command sent...
[14:30:40.643] debug: ...waiting for create device ack response from server...
[14:30:40.829] err:   The server process has unexpectedly exited, disabling bridge until next game relaunch!
[14:30:40.830] info:  [Uptime] Server (estimated): 1s
[14:30:41.642] err:   ...server-side D3D9 device creation failed with: no response from server.
[14:30:41.642] info:  Creating a thread-safe D3D9 device.
[14:30:41.642] debug: Creating Device...
[14:30:41.642] debug: ...command queue successfully flushed...
[14:30:41.643] debug: ...server-side D3D9 device creation command sent...
[14:30:41.643] debug: ...waiting for create device ack response from server...
[14:30:41.643] err:   ...server-side D3D9 device creation failed with: no response from server.
[14:30:41.643] info:  Creating a thread-safe D3D9 device.
[14:30:41.643] debug: Creating Device...
[14:30:41.643] debug: ...command queue successfully flushed...
[14:30:41.644] debug: ...server-side D3D9 device creation command sent...
[14:30:41.644] debug: ...waiting for create device ack response from server...
[14:30:41.644] err:   ...server-side D3D9 device creation failed with: no response from server.
[14:30:41.644] info:  Creating a thread-safe D3D9 device.
[14:30:41.644] debug: Creating Device...
[14:30:41.645] debug: ...command queue successfully flushed...
[14:30:41.645] debug: ...server-side D3D9 device creation command sent...
[14:30:41.645] debug: ...waiting for create device ack response from server...
[14:30:41.645] err:   ...server-side D3D9 device creation failed with: no response from server.
[14:30:41.645] info:  Creating a thread-safe D3D9 device.
[14:30:41.645] debug: Creating Device...
[14:30:41.645] debug: ...command queue successfully flushed...
[14:30:41.645] debug: ...server-side D3D9 device creation command sent...
[14:30:41.646] debug: ...waiting for create device ack response from server...
[14:30:41.646] err:   ...server-side D3D9 device creation failed with: no response from server.
[14:30:42.777] info:  About to unload bridge client.
[14:30:42.777] info:  Sending Terminate command to server...
[14:30:42.851] info:  Shutdown cleanup successful, exiting now!
[14:30:42.852] info:  DirectInput8 hook detached.
[14:30:42.852] info:  DirectInput hook detached.
[14:30:42.852] info:  [Uptime]: 3s

This is the bladesoftime_d3d9.log file:

info:  Game: bladesoftime.exe
info:  DXVK_Remix: v1.9.3
info:  	positions
info:  	indices
info:  	texcoords
info:  	geometrydescriptor
info:  	positions
info:  	indices
info:  	geometrydescriptor
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
info:    OpenXR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  Enabled Layer Names:
info:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  NVIDIA GeForce RTX 3090:
info:    Driver: 531.58.0
info:    Vulkan: 1.3.236
info:    Memory Heap[0]: 
info:      Size: 24340 MiB
info:      Flags: 0x1
info:      Memory Type[1]: Property Flags = 0x1
info:      Memory Type[4]: Property Flags = 0x7
info:    Memory Heap[1]: 
info:      Size: 16356 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:  Process set as DPI aware

This is the NvRemixBridge.log file:

[14:30:40.290] info:  No default config found for: F:\Jogos\Steam\steamapps\common\Blades of Time\bladesoftime.exe
[14:30:40.291] info:  Trying to open config file: F:\Jogos\Steam\steamapps\common\Blades of Time\.trex\bridge.conf
[14:30:40.291] info:  Using shared heap for textures.
[14:30:40.291] info:  Using shared heap for static buffers.
[14:30:40.291] info:  Using shared heap for dynamic buffers.
[14:30:40.291] info:  ==================
[14:30:40.292] info:  NVIDIA RTX Remix Bridge Server
[14:30:40.292] info:  ==================
[14:30:40.292] info:  Version: remix-0.1.0
[14:30:40.292] info:  Running in x64 mode!
[14:30:40.293] info:  Launched server with GUID 5c3cc1c3-1c24-4a58-b9fd-7d61b417a642
[14:30:40.293] info:  Shared memory: [ClientChannel_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:40.293] debug: CreateSemaphore returned existing semaphore by the same name ClientDataQueue.
[14:30:40.293] info:  Shared memory: [ServerChannel_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:40.293] debug: CreateSemaphore returned existing semaphore by the same name ServerDataQueue.
[14:30:40.293] info:  Shared memory: [SharedDataHeap_meta_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:40.294] info:  Shared memory: [SharedDataHeap_data_0_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:40.294] info:  Shared memory: [SharedDataHeap_data_1_5c3cc1c3-1c24-4a58-b9fd-7d61b417a642] created and initialized successfully!
[14:30:40.295] debug: CreateSemaphore returned existing semaphore by the same name Present.
[14:30:40.295] info:  Server started up, waiting for connection from client...
[14:30:40.295] info:  Registering exit callback in case client exits unexpectedly.
[14:30:40.295] info:  Registering message channel for asynchronous message handling.
[14:30:40.295] info:  Initializing D3D9...
[14:30:40.296] info:  Message channel MessageChannelServer established.
[14:30:40.532] info:  D3D9 interface object creation succeeded!
[14:30:40.532] info:  Loaded D3D9 from F:\Jogos\Steam\steamapps\common\Blades of Time\.trex\d3d9.dll
[14:30:40.533] warn:  Please note that the version of d3d9 loaded is NOT DXVK. Functional restrictions may apply.
[14:30:40.533] info:  Sync request received, sending ACK response...
[14:30:40.534] info:  Done! Now waiting for client to consume the response...
[14:30:40.534] info:  Handshake completed! Now waiting for incoming commands...
[14:30:40.644] info:  Exception 0xc0000005 at 00007FF7C971B686! Saving minidump to 'F:\Jogos\Steam\steamapps\common\Blades of Time\.trex\NvRemixBridge.exe_20230412_143040.dmp'

And attached is the .dmp file created
NvRemixBridge.exe_20230412_143040.zip

@NV-DM
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NV-DM commented Apr 12, 2023

Thank you for reporting. We will be looking into this issue.

@NV-DM
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NV-DM commented Apr 13, 2023

REMIX-1191 for tracking

@jhaapasa jhaapasa added the jira A jira ticket exists label Apr 13, 2023
@NV-LL
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NV-LL commented May 6, 2024

Hello! Will you please check on the latest release and let us know if this issue persists? Thank you!

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