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Remix works mostly on a fixed function pipeline, and games after 2005-2006 mostly moved to shader-based rendering (like your Shader Model 3.0 error).
Thanks for the advice
Describe the bug
To Reproduce
Steps to reproduce the behavior:
logs
NvREmixBridge.log | NvRemixBridge.log old | new drivers
d3d9.log | d3d9.log
GTAIV_d3d9.log | GTAIV_d3d9.log
Screenshots
![image](https://user-images.githubusercontent.com/55206773/231855488-66ddc982-4911-4e04-9a58-f59e819d89e4.png)
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