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Wrapper is broken after library got updated #2
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Yes, I saw that they updated the library, I'm just waiting until they release it since it's still subject to change. |
Trying to build it with older version of repo gets me through server setup... however when I am trying to make client it crashes:
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Make sure that all required dependencies are placed into the same folder with the native library. |
Added OpenSSL dlls (thought it would be enough to have them on windows level, turns out it isnt) and it fixed the issue, however now I get:
Can you please tell me on which commit did you build your GameNetworkingSockets.dll? (Or I'd really aprettiate sending already built dll that works with this wrapper) |
This version works without any issues on my side. All required dependencies are included, but you need to change locations with CMake. |
Forgot to mention that I'm using MinGW for building. |
The wrapper updated to the latest version up to ValveSoftware/GameNetworkingSockets@c4a9773 commit. API reference is under construction. |
Updated to the latest version up to ValveSoftware/GameNetworkingSockets@1f90ef7 commit. API reference update in progress. |
Thanks. trying really hard to to avoid making any more changes to the API before 1.0 is released! |
Feel free to make any changes, I'll adapt. 😸 |
@fletcherdvalve Fletch, did you receive my mail 8 days ago? |
Sorry haven't had a chance to look at it. But I will! |
Sure, the link to files expired there so drop me a message if you want me to send it again. |
Updated to the latest version up to ValveSoftware/GameNetworkingSockets@53db7d3 commit. |
The wrapper updated to the latest 1.0.0 version. |
This commit changed CreateListenSocket to CreateListenSocketIp with different params
ValveSoftware/GameNetworkingSockets@d07b7b2
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