/
websocket.go
237 lines (185 loc) · 4.97 KB
/
websocket.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
package httpx
import (
"net/http"
"sync"
"time"
"github.com/gorilla/websocket"
)
const (
// max time for between reading a message before socket is considered closed
maxReadWait = 60 * time.Second
// maximum time to wait for message to be written
maxWriteWait = 15 * time.Second
// how often to send a ping message
pingPeriod = 30 * time.Second
// maximum time to wait for writer to drain when closing
drainPeriod = 3 * time.Second
)
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
// responsibility of caller to enforce origin rules
CheckOrigin: func(r *http.Request) bool { return true },
}
// WebSocket provides a websocket interface similar to that of Javascript.
type WebSocket interface {
// Start begins reading and writing of messages on this socket
Start()
// Send sends the given message over the socket
Send([]byte)
// Close closes the socket connection
Close(int)
// OnMessage is called when the socket receives a message
OnMessage(func([]byte))
// OnClose is called when the socket is closed (even if we initiate the close)
OnClose(func(int))
}
type message struct {
type_ int
data []byte
}
// WebSocket implemention using gorilla library
type socket struct {
conn *websocket.Conn
outbox chan message
readError chan error
writeError chan error
shutdown chan bool
stopWriter chan bool
closingWithCode int
readerWaitGroup sync.WaitGroup
writerWaitGroup sync.WaitGroup
monitorWaitGroup sync.WaitGroup
onMessage func([]byte)
onClose func(int)
}
// NewWebSocket creates a new web socket from a regular HTTP request
func NewWebSocket(w http.ResponseWriter, r *http.Request, maxReadBytes int64, sendBuffer int) (WebSocket, error) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
return nil, err
}
conn.SetReadLimit(maxReadBytes)
return &socket{
conn: conn,
outbox: make(chan message, sendBuffer),
readError: make(chan error, 1),
writeError: make(chan error, 1),
shutdown: make(chan bool, 1),
stopWriter: make(chan bool),
onMessage: defaultOnMessage,
onClose: defaultOnClose,
}, nil
}
func (s *socket) OnMessage(fn func([]byte)) { s.onMessage = fn }
func (s *socket) OnClose(fn func(int)) { s.onClose = fn }
func (s *socket) Start() {
if s.closingWithCode != 0 {
panic("can't start socket which is closed or closing")
}
s.conn.SetReadDeadline(time.Now().Add(maxReadWait))
s.conn.SetPongHandler(s.pong)
go s.monitor()
go s.reader()
go s.writer()
}
func (s *socket) Send(msg []byte) {
if s.closingWithCode != 0 {
panic("can't send to socket which is closed or closing")
}
s.outbox <- message{type_: websocket.TextMessage, data: msg}
}
func (s *socket) Close(code int) {
if s.closingWithCode != 0 {
panic("can't close socket which is already closed or closing")
}
s.closingWithCode = code
s.outbox <- message{type_: websocket.CloseMessage, data: websocket.FormatCloseMessage(code, "")}
s.shutdown <- true
s.monitorWaitGroup.Wait()
}
func (s *socket) pong(m string) error {
s.conn.SetReadDeadline(time.Now().Add(maxReadWait))
return nil
}
func (s *socket) monitor() {
s.monitorWaitGroup.Add(1)
defer s.monitorWaitGroup.Done()
// shutdown starts via read error, write error, or Close()
out:
for {
select {
case err := <-s.readError:
if e, ok := err.(*websocket.CloseError); ok && s.closingWithCode == 0 {
s.closingWithCode = e.Code
}
break out
case err := <-s.writeError:
if e, ok := err.(*websocket.CloseError); ok && s.closingWithCode == 0 {
s.closingWithCode = e.Code
}
break out
case <-s.shutdown:
break out
}
}
// stop writer if not already finished...
s.stopWriter <- true
s.writerWaitGroup.Wait()
// stop reader if not already finished...
s.conn.Close()
s.readerWaitGroup.Wait()
s.onClose(s.closingWithCode)
}
func (s *socket) reader() {
s.readerWaitGroup.Add(1)
defer s.readerWaitGroup.Done()
for {
_, message, err := s.conn.ReadMessage()
if err != nil {
s.readError <- err
return
}
s.onMessage(message)
}
}
func (s *socket) writer() {
s.writerWaitGroup.Add(1)
defer s.writerWaitGroup.Done()
ticker := time.NewTicker(pingPeriod)
defer ticker.Stop()
out:
for {
select {
case msg := <-s.outbox:
s.conn.SetWriteDeadline(time.Now().Add(maxWriteWait))
if err := s.conn.WriteMessage(msg.type_, msg.data); err != nil {
s.writeError <- err
}
case <-ticker.C:
s.conn.SetWriteDeadline(time.Now().Add(maxWriteWait))
if err := s.conn.WriteMessage(websocket.PingMessage, nil); err != nil {
s.writeError <- err
}
case <-s.stopWriter:
break out
}
}
// try to drain the outbox with a time limit
if len(s.outbox) > 0 {
s.conn.SetWriteDeadline(time.Now().Add(drainPeriod))
for {
select {
case msg := <-s.outbox:
err := s.conn.WriteMessage(msg.type_, msg.data)
if err != nil || len(s.outbox) == 0 {
return
}
case <-time.After(drainPeriod):
return
}
}
}
}
func defaultOnMessage([]byte) {}
func defaultOnClose(int) {}