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server.go
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server.go
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package server
import (
"context"
"database/sql"
"encoding/binary"
"io"
"time"
"github.com/AsynkronIT/protoactor-go/actor"
"github.com/AsynkronIT/protoactor-go/router"
"github.com/Nyarum/noterius/core"
"github.com/Nyarum/noterius/entities"
"github.com/Nyarum/noterius/network"
"github.com/Nyarum/noterius/network/out"
"github.com/valyala/bytebufferpool"
"go.uber.org/zap"
"net"
)
type Server struct {
config core.Config
database *sql.DB
logger *zap.SugaredLogger
}
func NewServer(config core.Config, database *sql.DB, logger *zap.SugaredLogger) *Server {
return &Server{
config: config,
database: database,
logger: logger,
}
}
func (s *Server) Run(ctx context.Context) error {
defer func() {
if r := recover(); r != nil {
s.logger.Errorw("Recovered main server", "details", r)
}
}()
tick := time.NewTicker(1 * time.Second / 2)
world := actor.Spawn(actor.FromInstance(entities.NewWorld(s.database)))
defer func() {
tick.Stop()
world.Stop()
}()
listen, err := net.Listen("tcp", s.config.Common.Host)
if err != nil {
return err
}
s.logger.Infow("Started server", "host", s.config.Common.Host)
// Graceful shutdown and global ticker
go func() {
for {
select {
case tm := <-tick.C:
world.Tell(entities.GlobalTick{
Now: tm,
})
case <-ctx.Done():
listen.Close()
}
}
}()
for {
client, err := listen.Accept()
if err != nil {
if ctx.Err() == context.Canceled {
return nil
}
s.logger.Errorw("Error accept connection", "err", err)
continue
}
s.logger.Infow("New connect", "ip", client.RemoteAddr())
go s.acceptConnect(ctx, client, world)
}
}
func (s *Server) acceptConnect(ctx context.Context, client net.Conn, world *actor.PID) {
var (
packetSender = actor.Spawn(router.NewRoundRobinPool(5).WithInstance(&entities.PacketSender{
Client: client,
Network: network.NewNetwork(),
Logger: s.logger,
}))
player = actor.Spawn(actor.FromInstance(&entities.Player{
DB: s.database,
World: world,
PacketSender: packetSender,
Logger: s.logger,
}))
packetReader = actor.Spawn(router.NewRoundRobinPool(5).WithInstance(&entities.PacketReader{
Client: client,
Player: player,
Network: network.NewNetwork(),
Logger: s.logger,
}))
)
defer func() {
s.logger.Debugw("Shutdown connection actors", "ip", client.RemoteAddr())
packetReader.Stop()
packetSender.Stop()
player.Stop()
}()
player.Tell(entities.RecordTime{
Time: (&out.Date{}).GetCurrentTime(),
})
var (
lenPacket int
bb *bytebufferpool.ByteBuffer
)
for {
if ctx.Err() == context.Canceled {
break
}
if lenPacket == 0 {
bb = bytebufferpool.Get()
}
bufTemp := make([]byte, 4096)
ln, err := client.Read(bufTemp)
if err != nil {
if val, ok := err.(net.Error); ok && val.Timeout() {
s.logger.Errorw("Client is timeout", "error", err)
}
if err == io.EOF {
s.logger.Errorw("Client is disconnected", "error", err)
}
break
}
bb.Write(bufTemp[:ln])
// Func to receive many sub packets in an one main packet
var manyDataFunc func() bool
manyDataFunc = func() bool {
if lenPacket == 0 {
lenPacket = int(binary.BigEndian.Uint16(bb.Bytes()[0:2]))
}
if lenPacket < int(ln) {
return false
}
packetReader.Tell(entities.ReadPacket{
Len: lenPacket,
Buf: bb.Bytes(),
})
bb.Set(bb.Bytes()[lenPacket:])
lenPacket = 0
if bb.Len() != 0 {
return manyDataFunc()
}
return false
}
if !manyDataFunc() {
continue
}
bytebufferpool.Put(bb)
}
}