You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I want to prevent the game from rendering the current frame to the Hwnd - is it possible to either set a flag, or have another proc that disables the rendering, when a non 0 value is returned?
Or rather, can I get hooks, for when the game tries to render a .bik file? I want to render my own videos instead of theirs
The text was updated successfully, but these errors were encountered:
The game won't render the video, probably because it has a higher resolution. I tested the encoder (decoded and re-encoded a working file) and the encoding process works. When I scale the video (with the bink RAD tool) the game refuses to play the video
I already have video playback working with Media Foundation, by setting the EVR to draw onto the games Hwnd (Other methods are way to involved or just don't work to play the video), but the game also draws to the hwnd, resulting in heavy flickering between the game and the video
I want to prevent the game from rendering the current frame to the Hwnd - is it possible to either set a flag, or have another proc that disables the rendering, when a non 0 value is returned?
Or rather, can I get hooks, for when the game tries to render a .bik file? I want to render my own videos instead of theirs
The text was updated successfully, but these errors were encountered: