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Use the Pose Subtract node in Open 3D Engine Animation Editor to subtract one pose from another. |
Pose Subtract Node |
The Pose Subtract node subtracts Pose 2 from Pose 1. The output of a Pose Subtract node is the delta between them (Pose 1 - Pose 2).
{{< note >}} With the Pose Subtract node, you can generate an additive pose. You can then supply it to the Blend Two Additive node at runtime without manually generating it from a DCC. The output of the Pose Subtract node cannot be used as an input to the Blend Two (Legacy) node. This is because Blend Two (Legacy) does not expect a pose that is already a delta or additive pose, but expects a bind pose. {{< /note >}}
To use the Pose Subtract node
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In O3DE Editor, choose Tools, Animation Editor.
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Create a blend tree.
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Double-click the blend tree node that you created.
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Select the Anim Graph Palette tab and then select the Blending tab.
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Drag the Pose Subtract node into the animation graph.
Connect nodes to the following inputs and output:
- Pose 1 - The base pose.
- Pose 2 - The pose to be subtracted from the base pose.
- Output Pose - The result of the pose subtraction (Pose 1 - Pose 2).
For attribute settings that are shared among the blend node types, see Blend Node Attributes.