linkTitle | title | description | weight | toc |
---|---|---|---|---|
Expanding Coverage |
Expanding Vegetation Coverage |
Expand your vegetation to cover your level in Open 3D Engine. |
200 |
true |
After you create a vegetation patch, you can expand it so that your vegetation covers the entire level.
To expand vegetation coverage
-
Create an entity and name it WorldBox.
-
Click Add Component and select the Box Shape component.
-
In the Box Shape component, specify values for the x-, y-, and z-axes to match your level. For example, if you created a level with a texture dimension of 512 x 512, specify similar values such as
512.0
,512.0
, and64.0
. -
Select the BasicCoverage entity.
-
On the Shape Reference component, for Shape Entity Id, select the WorldBox entity.
Example: The vegetation appears for the entire level. As you move through the level, the vegetation dynamically appears.