[DOCS] List material functor types and expected arguments #1549
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feature/asset-pipeline
This item is related to the asset-pipeline subsystem.
kind/documentation
Categorizes issue or PR as related to documentation.
kind/enhancement
Enhancement to an existing feature
triage/accepted
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Describe the issue briefly
Material functors read material property values, perform some logic or calculations, and set shader inputs accordingly. These can be defined in Lua or C++. Each functor has a type and args.
Type is a name of a specialized functor type (defined in C++).
The arguments vary depending on functor type. For ‘Lua’ functors, there is a single ‘file’ argument that references the Lua file.
This page should document the defined C++ functor types and their expected arguments. The page might also include an example of a Lua functor file.
Which page(s) / section(s) are affected?
https://www.o3de.org/docs/atom-guide/look-dev/materials/material-type-file-spec/
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