Replies: 8 comments 4 replies
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@kadst43, thanks for your interests in O3DE. Officially, MacOS is still under experimental support. Meaning, some engineers use it internally but there are no guarantees that all features work as in Windows & Linux. |
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I'm also interested in a macOS version. Is there an overview of things that prevents macOS from being officially supported? I understand that it's too early to make official stable releases but would it be possible to get macOS nightly builds, similar to the other platforms? |
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Is a version available on macOs? |
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Can someone provide a beta mac version? |
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Has anyone successfully managed to build the MacOS version for themselves? |
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can anyone pre-build O3DE.dmg or O3DE.app/O3DE Launcher.app |
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(I cannot build it by myself, it is too time-consuming.) |
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Hi everyone, any more news on this? Lots of us are on M1 laptops and really can't wait to try it. |
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Hi all,
As a professor teaching classes on game development, I'd like to use O3DE for some of my classroom projects. In particular, I'm going to be teaching a Game AI class in the spring that I think it could be great for... except that many of my students only have access to Macs. I see on the website that "Support for developing on macOS is in an experimental stage. Documentation coming in 2022..." Any word on when in 2022?
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