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Known Issues List
AI
Atom
Global Illumination and Reflections
Raytracing
Render Hardware Interface (RHI)
Character
Editor
Editor UI Canvas (LYShine)
Platforms
Prefabs
Scripting
Systems
NVIDIA Blast
NVIDIA Cloth
PhysX
Note: This only applies to triangle meshes. Primitives and Convex meshes are considered to be solid and will give the hit from the inside if ray starting position is inside the shape (the distance will be 0 in this case).
The text was updated successfully, but these errors were encountered: