Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Animation Editor Issues: State Machine transitions not selectable, can't add nodes to node groups, 3d view is dark #17887

Open
pwalterscarb opened this issue May 7, 2024 · 1 comment
Labels
help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation

Comments

@pwalterscarb
Copy link

pwalterscarb commented May 7, 2024

There are several issues with the State Machine in the Animation Editor.

  • Selecting a transition that's in a group won't let you edit the settings. Looks like the group sits on top and no matter what transition you select, you end up selecting the group instead of the transition. This goes for new groups as well as the older ones from LY that don't seem to read. Selecting nodes works just not transitions.
  • Can't add nodes to groups. I can ONLY create a new node group. (groups are also used as a filter to drive how things function, it's not just visual) I can remove a node from a group but I don't see groups to add it to anymore.
  • (related to above) Looks like our existing node groups aren't recognized, new groups are but our existing ones that came from LY don't work, this will require a lot of time to re-hoot everything up to function based off the groups if we have to rebuild them.
  • 3d view has no lighting again, we had this issue before... (Resolved) looks like we can use main render pipeline.

Here's a video of the issues...
https://github.com/o3de/o3de/assets/50999342/2a58ac0e-3ce6-4422-9a49-aca00b48f65a

Found in Branch
https://github.com/carbonated-dev/o3de
Commit ID from o3de/o3de Repository
custom engine version 2310.2

Desktop/Device:
Device: [PC]
OS: [Windows]
Version [10]
CPU [Intel(R) Xeon(R) CPU E5-1650 v3 @ 3.50GHz, 3501 Mhz, 6 Core(s), 12 Logical Processor(s)]
GPU [NVIDIA GeForce RTX 3090]
Memory [32GB]

@pwalterscarb pwalterscarb added kind/bug Categorizes issue or PR as related to a bug. needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. labels May 7, 2024
@moudgils
Copy link
Contributor

moudgils commented May 8, 2024

The reason why Animation editor is dark because it is trying to run main pipeline when the main editor is using mobile pipeline. One has msaa enabled while other has it disabled which is not allowed. To get around this you need to ensure that the editor is using main pipeline which has msaa enabled before starting the Animation Editor. In order to switch the pipeline you have to open to imgui in the editor while a level is open (hit ~) and in the menu that pops you'll see a "Render pipelines" menu - you can switch from there.

@michalpelka michalpelka added sig/simulation Categorizes an issue or PR as relevant to SIG Simulation sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. priority/major Major priority. Work that should be handled after all blocking and critical work is done. help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. and removed needs-sig Indicates an issue or PR lacks a `sig/foo` label and requires one. needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. labels May 9, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
help-wanted Issue that needs help from a contributor. Must meet help wanted guidelines. kind/bug Categorizes issue or PR as related to a bug. priority/major Major priority. Work that should be handled after all blocking and critical work is done. sig/graphics-audio Categorizes an issue or PR as relevant to SIG graphics-audio. sig/simulation Categorizes an issue or PR as relevant to SIG Simulation
Projects
None yet
Development

No branches or pull requests

3 participants