Applications Running Natively On Meta Quest Devices Are Deadlocked #17890
Labels
kind/bug
Categorizes issue or PR as related to a bug.
sig/graphics-audio
Categorizes an issue or PR as relevant to SIG graphics-audio.
Describe the bug
When my app runs natively on Meta Quest Pro it is deadlocked since initialization.
Assets required
Can be tested with OpenXRTest project found in the o3de-extras/
Steps to reproduce
Compile and deploy OpenXRTest (or any other OpenXR enabled project) to run as APK on a Meta Quest Pro.
Expected behavior
Whatever default level it should open and render fine.
Actual behavior
The application deadlocks. The headset views are black.
Logcat message:
Vulkan Validation Error:
Callstack during deadlock assert:
Screenshots/Video
N/A
Found in Branch
commit e7da962 (HEAD -> development, origin/development)
Author: Gene Walters 32776221+AMZN-Gene@users.noreply.github.com
Date: Tue May 7 13:58:15 2024 -0700
Desktop/Device (please complete the following information):
Additional context
Something similar happened recently when Huawei introduced Timeline Semaphores in this PR:
#17569
Which broke Quest devices runtime.
And got fixed with two PRs:
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