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Physics Material System Improvements #2897
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Aside: We updated this ticket to better reflect recent physics work - please see original ticket details that have been migrated to #12077. |
PhysX Material refactor work to remove physics material library was submitted by the following PR: The same refactor was done for blast materials: |
[Impactful Change] Physics material refactor What’s changing? Why is this change being made? When is this change coming to development? What actions will I need to take? For any other project, one person will need to convert assets following these steps:
What components are affected by this change?
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Note: This issue is related to this feature that we might want to look at resolving when returning to this - #12503 |
Please see tangentially related follow-on work here |
Description
The way physics material assets are stored and used will be completely updated. The physics material library asset will be removed and we will support individual physics material assets, much like render materials and other assets in O3DE. This will make working with physics materials much easier and more consistent.
Status
Complete
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