You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We should support config-defined drivers for the engine. Shiny would be one, and openGL / glfw should be one, and vulcan, optimistically, would be one, as examples. Engine drivers should be an exported interface, so that it would be easy to take oak and place it onto another display driver.
The text was updated successfully, but these errors were encountered:
We support this through setting oak.InitDriver in release/2.0.0, and we provide a gl type as a second driver, but a little more work needs to happen to make sure that drivers that require dependencies are not built in to oak (thus adding those dependencies to oak) but still visible to be enabled
We should support config-defined drivers for the engine. Shiny would be one, and openGL / glfw should be one, and vulcan, optimistically, would be one, as examples. Engine drivers should be an exported interface, so that it would be easy to take oak and place it onto another display driver.
The text was updated successfully, but these errors were encountered: