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A common want is to be able to react to a press and a release on the same collision entity. To do this we'd need to track the LastMousePress just like we track the last mouse event, and on release, if both press and release collide with an entity trigger a MouseClick on the entity.
This would mean that you could press on an entity, drag off of the entity, drag back on, and release to click, but this seems acceptable.
The text was updated successfully, but these errors were encountered:
A common want is to be able to react to a press and a release on the same collision entity. To do this we'd need to track the
LastMousePress
just like we track the last mouse event, and on release, if both press and release collide with an entity trigger aMouseClick
on the entity.This would mean that you could press on an entity, drag off of the entity, drag back on, and release to click, but this seems acceptable.
The text was updated successfully, but these errors were encountered: