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Only a selected slice in Render mode #35
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Hi Higor! Slicing is possible in the shader by setting the Density/Emission to 0 (or giving no shader) dependent on the And here you can insert more complicated math if you want to slice differently. In the future i would like to still make a dedicated slicing node maybe? But maybe this is more fun if you can actually do arbitrary slicing with another geometry (i.e. a combined masking/slicing node), but this requires a bit more advanced volume nodes than we currently have. One other thing i've seen people with EM data do when slicing, is set the density very high (or volumetric |
Could you also send me the output you get in the |
Moved this to a new issue for supporting more image formats :) |
Hi Oane!
Amazing package! It also works with our cryoET data despite it being intrinsically noisy! (I had some minor issues with LZW compressed TIFs, but it worked nicely for non-compressed ones. I guess it's only a matter of some additional libraries I was missing to be able to read it).
I wanted to ask if you have implemented (or know) an easy solution to display and render only one selected slice (as one would do in the Data> Viewport display > Slice)
The issue is that whenever I go to render/shading mode, it displays the full volume and not only the selected slice (as in viewport)
.
Best,
Higor
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