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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Reference",
"class": "BattlePlayer",
"language": "GDScript",
"path": "res://scripts/BattlePlayer.gd"
}, {
"base": "Resource",
"class": "MinionData",
"language": "GDScript",
"path": "res://scripts/MinionData.gd"
} ]
_global_script_class_icons={
"BattlePlayer": "",
"MinionData": ""
}
[application]
config/name="Obminion: Rush"
run/main_scene="res://test/Test.tscn"
config/icon="res://icon.png"
[autoload]
Global="*res://scripts/Global.gd"
[display]
window/size/width=180
window/size/height=320
window/size/test_width=360
window/size/test_height=640
window/stretch/mode="2d"
window/stretch/aspect="keep"
[layer_names]
2d_physics/layer_1="World Collision"
2d_physics/layer_2="Team 1 Units"
2d_physics/layer_3="Team 2 Units"
2d_physics/layer_4="Team 3 Units"
2d_physics/layer_5="Team 4 Units"
2d_physics/layer_6="Neutral Units"
2d_physics/layer_11="Areas and Helpers"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"