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[CoffeeMaker] Utility Window #83

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obscurelyme opened this issue Dec 11, 2021 · 0 comments · Fixed by #87
Closed

[CoffeeMaker] Utility Window #83

obscurelyme opened this issue Dec 11, 2021 · 0 comments · Fixed by #87

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@obscurelyme
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Engine needs a utility window that first opens, is presented, and then proceeds to grab display information. Then it can close and reopen the final game window. This is because of the nature of SDL2, in order to see what kind of display we are dealing with we first need to have a window open.

@obscurelyme obscurelyme linked a pull request Dec 14, 2021 that will close this issue
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