2048 Bubble pop game done with Entitas
A simple bubble pop game demonstrating ECS architecture based on Entitas
Features:
- Board which moves up and down depending of how many rows are present on the screen
- Bubble of the same number get merged on impact producing higher number of power of 2. More bubble involved into the merge higher power of 2 will be taken.
- Merge always go in direction of possible next automatic merge
- Bubbles clusters not connected to the top row will fall
- Simple particle effects, trails and animations are present
- Settings file under Features/Config/Game Config has settings:
- Board size
- Maximum amount of bounces
- When board should move up or down
- Bubble movement speed
- Merge speed
- Bubbles sprites