-
-
Notifications
You must be signed in to change notification settings - Fork 75
/
gmcp.js
204 lines (175 loc) · 5.04 KB
/
gmcp.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
import Sizzle from "sizzle"
import _ from "underscore"
import {format, defaultColorCSS} from "./color"
import Notifacations from "./notifications"
let notifications = new Notifacations();
/**
* Channel.Broadcast module
*/
let channelBroadcast = (channel, data) => {
notifications.display(`[${data.channel}] ${data.from.name}`, data.message);
}
/**
* Character module
*/
let character = (channel, data) => {
console.log(`Signed in as ${data.name}`)
let stats = _.first(Sizzle(".stats"));
stats.style.display = "flex";
let roomInfo = _.first(Sizzle(".room-info"));
roomInfo.style.display = "inherit";
}
/**
* Character.Vitals module
*/
let characterVitals = (channel, data) => {
let healthWidth = data.health_points / data.max_health_points;
let skillWidth = data.skill_points / data.max_skill_points;
let moveWidth = data.move_points / data.max_move_points;
let health = _.first(Sizzle("#health .percentage"));
health.style.width = `${healthWidth * 100}%`;
let healthStat = _.first(Sizzle("#health .stat"));
healthStat.innerHTML = `${data.health_points}/${data.max_health_points} hp`;
let skill = _.first(Sizzle("#skills .percentage"));
skill.style.width = `${skillWidth * 100}%`;
let skillStat = _.first(Sizzle("#skills .stat"));
skillStat.innerHTML = `${data.skill_points}/${data.max_skill_points} sp`;
let movement = _.first(Sizzle("#movement .percentage"));
movement.style.width = `${moveWidth * 100}%`;
let movementStat = _.first(Sizzle("#movement .stat"));
movementStat.innerHTML = `${data.move_points}/${data.max_move_points} mv`;
}
/**
* Config.Update module
*/
let configUpdate = (channel, data) => {
window.gameConfig = data;
}
/**
* Mail.New module
*/
let mailNew = (channel, data) => {
notifications.display(`New Mail from ${data.from.name}`, data.title);
}
/**
* Channels.Tell module
*/
let tell = (channel, data) => {
notifications.display(`New tell from ${data.from.name}`, data.message);
}
/**
* Room state
*/
let room = {};
let sendExit = (channel, exit) => {
return (e) => {
channel.send(exit)
}
}
/**
* Render a room into the side panel
*/
let renderRoom = (channel, room) => {
let roomName = _.first(Sizzle(".room-info .room-name"))
roomName.innerHTML = room.name
let exits = _.first(Sizzle(".room-info .exits"))
exits.innerHTML = ""
_.each(room.exits, (exit) => {
let html = document.createElement("span")
html.innerHTML = `<span class="exit white">${exit}</span>`
html.addEventListener("click", sendExit(channel, exit))
exits.append(html)
})
let npcColor = defaultColorCSS("npc", "yellow");
let playerColor = defaultColorCSS("player", "blue");
let characters = _.first(Sizzle(".room-info .characters"))
characters.innerHTML = ""
_.each(room.npcs, (npc) => {
let html = document.createElement('div')
html.innerHTML = `<li class="${npcColor}">${npc.name}</li>`
_.each(html.children, (li) => { characters.append(li) })
})
_.each(room.players, (player) => {
let html = document.createElement('div')
html.innerHTML = `<li class="${playerColor}">${player.name}</li>`
_.each(html.children, (li) => { characters.append(li) })
})
}
/**
* Room.Heard module
*/
let roomHeard = (channel, data) => {
notifications.display(`${data.from.name}`, data.message);
}
/**
* Room.Info module
*/
let roomInfo = (channel, data) => {
room = data
renderRoom(channel, room)
}
/**
* Room.Character.Enter module
*/
let roomCharacterEnter = (channel, data) => {
switch (data.type) {
case "player":
room.players.push(data)
renderRoom(channel, room)
break;
case "npc":
room.npcs.push(data)
renderRoom(channel, room)
break;
}
}
/**
* Room.Character.Leave module
*/
let roomCharacterLeave = (channel, data) => {
switch (data.type) {
case "player":
room.players = _.reject(room.players, (player) => player.id == data.id)
renderRoom(channel, room)
break;
case "npc":
room.npcs = _.reject(room.npcs, (npc) => npc.id == data.id)
renderRoom(channel, room)
break;
}
}
let targetYou = (channel, data) => {
notifications.display(`${data.name} is targetting you`, "");
}
let zoneMap = (channel, data) => {
let map = _.first(Sizzle(".room-info .map"))
let html = document.createElement('pre')
let mapString = format({message: data.map})
html.innerHTML = `<code>${mapString}</lcodei>`
map.innerHTML = ""
map.append(html)
}
let gmcp = {
"Channels.Broadcast": channelBroadcast,
"Channels.Tell": tell,
"Character": character,
"Character.Vitals": characterVitals,
"Config.Update": configUpdate,
"Mail.New": mailNew,
"Room.Heard": roomHeard,
"Room.Info": roomInfo,
"Room.Character.Enter": roomCharacterEnter,
"Room.Character.Leave": roomCharacterLeave,
"Target.You": targetYou,
"Zone.Map": zoneMap,
}
export function gmcpMessage(channel) {
return (payload) => {
let data = JSON.parse(payload.data)
if (gmcp[payload.module] != undefined) {
gmcp[payload.module](channel, data);
} else {
console.log(`Module \"${payload.module}\" not found`)
}
}
}