/
events.ex
77 lines (60 loc) · 1.72 KB
/
events.ex
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defmodule Gossip.Socket.Events do
@moduledoc false
require Logger
alias Gossip.Socket.Core
alias Gossip.Socket.Games
alias Gossip.Socket.Players
alias Gossip.Socket.Tells
@doc """
Parse and process an event from the server
Splits out to the sub-modules based on the kind of event
"""
def receive(state, message) do
with {:ok, message} <- Poison.decode(message),
{:ok, state} <- process(state, message) do
{:ok, state}
else
:stop ->
:stop
{:reply, message, state} ->
{:reply, message, state}
_ ->
{:ok, state}
end
end
def process(state, message = %{"event" => "authenticate"}) do
Core.handle_receive(state, message)
end
def process(state, message = %{"event" => "heartbeat"}) do
Core.handle_receive(state, message)
end
def process(state, message = %{"event" => "restart"}) do
Core.handle_receive(state, message)
end
def process(state, message = %{"event" => "channels/" <> _}) do
Core.handle_receive(state, message)
end
def process(state, message = %{"event" => "players/" <> _}) do
Players.handle_receive(state, message)
end
def process(state, message = %{"event" => "tells/" <> _}) do
Tells.handle_receive(state, message)
end
def process(state, message = %{"event" => "games/" <> _}) do
Games.handle_receive(state, message)
end
def process(state, event) do
Logger.debug(fn ->
"Received unknown event - #{inspect(event)}"
end)
maybe_system_process(state, event)
end
defp maybe_system_process(state, event) do
case Map.get(state.modules, :system) do
nil ->
{:ok, state}
system_module ->
system_module.process(state, event)
end
end
end