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Dynamic grid-based building placement

This is an example of a RTS style building placement in Unity.

Demo

Features

Collision Detection

Using the collider of the building to create a grid of matching size at runtime.

Custom Build Time

Each building can have its own build time.

Building Placement

Placing the building, if there isn't any collisions.

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RTS style building placement in Unity

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  • C# 100.0%