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Add additional supply missions (possibly only spawning at resource points) that contain special materials that need to be taken to a factory to be turned into an economy material (functions like money) which is then used for obtaining specific items.
Metal -> vehicle parts -> buy vehicles
chemicals -> ammo[could be an ammo-box of magazines]
precious metal ore -> money
are a few examples.
ps wish i could label my own issues
The text was updated successfully, but these errors were encountered:
Add additional supply missions (possibly only spawning at resource points) that contain special materials that need to be taken to a factory to be turned into an economy material (functions like money) which is then used for obtaining specific items.
Metal -> vehicle parts -> buy vehicles
chemicals -> ammo[could be an ammo-box of magazines]
precious metal ore -> money
are a few examples.
ps wish i could label my own issues
The text was updated successfully, but these errors were encountered: