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What type of PR is this.
What have you changed and why?
Fixed bug where the two HQ markers (respawnTeamPlayer and "Synd_HQ") could become desynced because placementSelection was setting one of them on the client side for some goddamned reason.
Also stripped out the new-game code from placementSelection (and associated placementDone flag stuff) that was obsoleted by the setup UI HQ placement interface.
The case where the commander disconnects while placing still hasn't been addressed. Quite a lot more work.
Please specify which Issue this PR Resolves.
closes #2675
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
Should do a DS run really as the code has a client/server split, although it should be solid.
How can the changes be tested?
Load or start game, wait 120 seconds for petros to become vulnerable (or run
petros allowDamage true
), then get him killed by spawning units in zeus or similar.