Workaround Arma bug with moveInAny #2697
Merged
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What type of PR is this.
What have you changed and why?
spawnHCGroup used moveInAny to board every unit except the driver for rebel infantry trucks. Unfortunately this is bugged, and moveInAny somehow breaks driving AI when used to move an AI into a gunner seat, such that they'll refuse to drive anywhere, or occasionally act like they have a brick wall in front. setEffectiveCommander to the driver will allow them to drive again, but setting it back to gunner (which is default) will block them again. You can do moveInDriver + moveInGunner and it's fine, while moveInDriver + moveInAny will break. Tested with Hunter HMG, Marshall and a couple of GM armed trucks.
Currently this is only an identified problem with GM rebel trucks, so that's what I've fixed. Other usage of moveInAny should be checked, however.
Please specify which Issue this PR Resolves.
closes #2647
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
Need to check other uses of moveInAny.