Test-fix for establishing a roadblock using remote control #2745
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What type of PR is this.
What have you changed and why?
There have been several cases of players breaking badly by completing a roadblock using remote control, including Arma crashes and broken player objects. Couldn't replicate, maybe because a dedicated server with significant latency is required.
The roadblock code has specific logic for this, which is bad but shouldn't cause this sort of problem. My best guess is that the problem is that the roadblock code deletes the units immediately after, and this can outpace some selectPlayer functionality. Added a short delay and removed some redundant operations that wouldn't have worked correctly anyway due to remoteExec order.
Please specify which Issue this PR Resolves.
maybe closes #1964
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
See if there are no further reports within six months or so.