New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
RHS Chdkz AI template #2796
RHS Chdkz AI template #2796
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
See Comments,
Stop being Special and Order the Loadouts like all the Other Templates are.
SF, Military, Police, Militia, Crew.
Not Military, Militia, SF, Police, Crew
marker and marker texture
Added armoured vests, SL vests + backpack, remobed error giving flashlights
SL specific rifles
Expanded GL arsenal of militia and military. Replaced unique unit definition for SF with single code line604
moved rocket hips to LightAttack ZU trucks moved to light armed Unarmed BRDM2 moved to unarmed, BRDM HQ moved to light armed BMDs moved to APC. Kraz trucks replaced with Ural fuel truck
Rocket hip price adjustment removed - only used for light attack now
Adjusted cost of Mi24P to reflect lesser capabilities
too colourful prior
Expanded GL arsenal of militia and military. Replaced unique unit definition for SF with single code line604
moved rocket hips to LightAttack ZU trucks moved to light armed Unarmed BRDM2 moved to unarmed, BRDM HQ moved to light armed BMDs moved to APC. Kraz trucks replaced with Ural fuel truck
Rocket hip price adjustment removed - only used for light attack now
Adjusted cost of Mi24P to reflect lesser capabilities
too colourful prior
moved flag textures of official-antistasi-community#2790 to location of official-antistasi-community#2796
Done, but might have possibly screwed up in another way instead |
As done as can be following completion of requested changes, pending re-review. |
* Fix trailing comma and missing AA plane in ION Temperate * Added ChDZK marker and marker texture * Update RHS_AI_ChDKZ.sqf Added armoured vests, SL vests + backpack, remobed error giving flashlights * Update RHS_AI_ChDKZ.sqf SL specific rifles * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf Expanded GL arsenal of militia and military. Replaced unique unit definition for SF with single code line604 * Reordered vehicles following feedback moved rocket hips to LightAttack ZU trucks moved to light armed Unarmed BRDM2 moved to unarmed, BRDM HQ moved to light armed BMDs moved to APC. Kraz trucks replaced with Ural fuel truck * Update RHS_Vehicle_Attributes.sqf Rocket hip price adjustment removed - only used for light attack now * Update RHS_Vehicle_Attributes.sqf Adjusted cost of Mi24P to reflect lesser capabilities * Testing facewears * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * reduced uniform diversity too colourful prior * Update RHS_AI_ChDKZ.sqf * ekp8_18 incompatible with aks74un, fixed * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * Added ChDZK marker and marker texture * Update RHS_AI_ChDKZ.sqf Added armoured vests, SL vests + backpack, remobed error giving flashlights * Update RHS_AI_ChDKZ.sqf SL specific rifles * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf Expanded GL arsenal of militia and military. Replaced unique unit definition for SF with single code line604 * Reordered vehicles following feedback moved rocket hips to LightAttack ZU trucks moved to light armed Unarmed BRDM2 moved to unarmed, BRDM HQ moved to light armed BMDs moved to APC. Kraz trucks replaced with Ural fuel truck * Update RHS_Vehicle_Attributes.sqf Rocket hip price adjustment removed - only used for light attack now * Update RHS_Vehicle_Attributes.sqf Adjusted cost of Mi24P to reflect lesser capabilities * Testing facewears * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * reduced uniform diversity too colourful prior * Update RHS_AI_ChDKZ.sqf * ekp8_18 incompatible with aks74un, fixed * Update RHS_AI_ChDKZ.sqf * Update RHS_AI_ChDKZ.sqf * Moved flag textures moved flag textures of official-antistasi-community#2790 to location of official-antistasi-community#2796 --------- Co-authored-by: John Jordan <jaj22x@gmail.com> Co-authored-by: Lazejun <57111907+Lazejun@users.noreply.github.com>
What type of PR is this.
What have you changed and why?
Information:
Adds a complete AI template for the ChDKZ faction from the RHS modpack.
Adds a ChDKZ flag map marker and corresponding texture.
The ChDKZ as a whole would feel like a mix of the CDF and the AFRF, but utilizing older and more mixed equipment.
Please specify which Issue this PR Resolves.
closes #XXXX
Please verify the following and ensure all checks are completed.
Is further testing or are further changes required?
How can the changes be tested?
Steps:
Testing shouldn't be required, it runs with no errors that could be caught by a rpt.
However trying out the template on the test server to assess and adjust balance may be desirable.
Notes:
The ChDKZ while not depicted as the most organised in Arma2 are still able to field large amounts of troops and armor, to a degree arguably beyond that of a paramilitary and able to nearly conquer a whole country without overt outside intervention. That and the fact that they're a good bad guy is why i'm proposing them as an faction.