Don't place units or statics on destroyed buildings #2816
Merged
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What type of PR is this.
What have you changed and why?
The Patcom garrison AI code wasn't checking whether buildings were destroyed before placing units on them, which could cause units to fall to their deaths on spawn, or possibly spawn underground in some cases.
Also fixed an oversight in the enemy garrison static placement code where statics could be placed underground on a building destroyed in the current session. Apparently buildings are not set hidden when they're destroyed.
Please specify which Issue this PR Resolves.
closes #XXXX
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Is further testing or are further changes required?