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World features #6

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ogallagher opened this issue Apr 23, 2019 · 1 comment
Closed

World features #6

ogallagher opened this issue Apr 23, 2019 · 1 comment

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@ogallagher
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ogallagher commented Apr 23, 2019

  • obstacles start as basic prisms
  • fog for distance
  • world expands beyond initial visible field (skip rendering for stuff that's outside World::dimsFOV[])
@ogallagher
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Done without fog.

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