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flood of spikes #12

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ghost opened this issue May 26, 2015 · 9 comments
Closed

flood of spikes #12

ghost opened this issue May 26, 2015 · 9 comments

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@ghost
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ghost commented May 26, 2015

I don't have any data for you unfortunately, but happy to do a tcpdump or something else at your request.

I notice and it seems to be when everyone has disconnected from the server, a client makes a fresh connection there is a megafuckton of spikes everywhere and the game goes a big crazy at that point.

@vram4
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vram4 commented May 26, 2015

Are you using the latest source? There were issues with the game client freezing up every few seconds, but i fixed that already.

@ghost
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ghost commented May 26, 2015

yep I updated when I saw your pull request had been merged:
7de66dd

@ghost
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ghost commented May 26, 2015

I haven't been able to reproduce it again by myself, but the two servers I run here at usa.agariomods.com:1234 and europe.agariomods.com:443 are publically known and some other event may have occurred between me reconnecting.

@vram4
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vram4 commented May 26, 2015

Okay, so did you get any of these issues after you updated the server?

@ghost
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ghost commented May 26, 2015

yes

@vram4
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vram4 commented May 26, 2015

I'm going to look into it then.

@ghost
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ghost commented May 26, 2015

Awesome, if there's anything at all I can do to help, let me know.

@vram4
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vram4 commented May 27, 2015

I pushed an update on my fork that should fix this issue. In case you were wondering, it was caused by multiple large cells eating multiple viruses at the same time. It took me a while before i was actually able to recreate this consistently, which is why the fix took so long.

@ghost
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ghost commented May 27, 2015

Understandable, thank you and I will update my servers shortly. Nice job.

@ghost ghost closed this as completed May 27, 2015
subtato pushed a commit that referenced this issue Jun 3, 2015
This issue was closed.
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