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@joye-ramone At the moment x64 engine is very unstable. Saving games does not work, and not only. I know about these bugs and I hope to fix them with time.
Sounds nice. I will continue testing of it even in current state. Probably will find other interesting things.
PS: Log file back to normal. I can see error during save.
Using latest source and 64 platform configuration getting following error:
[26.01.18 18:32:32.682] Starting RENDER device...
[26.01.18 18:32:32.683] *********************************************************************************
[26.01.18 18:32:32.683] !![LogStackTrace] ExceptionCode is [c0000005]
[26.01.18 18:32:32.686] * GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980
[26.01.18 18:32:32.686] * GPU driver: 23.21.13.8813
[26.01.18 18:32:32.695] Unhandled exception stack trace:
[26.01.18 18:32:32.695] 0x00007FF9F8894556 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) , DirectSoundProc(), c:\mygit\ogsr-engine\3rd_party\src\openal\openal32\alc.c, line 1918
[26.01.18 18:32:32.695] *********************************************************************************
Full error log: https://pastebin.com/BNYMxrMU
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