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Enemy energy bar is saved after enemy defeated #1101

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ohrrpgce-bugbot opened this issue Mar 23, 2019 · 0 comments
Closed

Enemy energy bar is saved after enemy defeated #1101

ohrrpgce-bugbot opened this issue Mar 23, 2019 · 0 comments
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battles Not specifically an attack bug/feature bug Yeah... that's broken rel: etheldreme Present in etheldreme 2019-12-03

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@ohrrpgce-bugbot
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[sf#2042]

Once an enemy is defeated, if another enemy spawns into that same slot later in the battle, it will not have a new energy bar.

For example, an enemy is in Slot 3, it is defeated and dissolves away, a new enemy spawns back into Slot 3 via some other effect, and the new enemy will immediately use an attack.

I'm not certain of what exactly is happening. I know that the first time an enemy is spawned into a slot mid battle it acts normal, but once that slot is reused later by a second/third/fourth enemy, that enemy will always attack immediately as if the energy bar didn't start new.

From: santinolabbate
Reported version: 20171201 Etheldreme
Operating system: Windows

@ohrrpgce-bugbot ohrrpgce-bugbot added bug Yeah... that's broken battles Not specifically an attack bug/feature rel: etheldreme Present in etheldreme 2019-12-03 labels Mar 14, 2020
rue9x added a commit to rue9x/ohrrpgce that referenced this issue May 19, 2022
Fix for Enemy energy bar is saved after enemy defeated ohrrpgce#1101. Ready bar is upon newly spawning enemies.
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Labels
battles Not specifically an attack bug/feature bug Yeah... that's broken rel: etheldreme Present in etheldreme 2019-12-03
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