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Combat system idea compilation #1103

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ohrrpgce-bugbot opened this issue Apr 11, 2019 · 0 comments
Open

Combat system idea compilation #1103

ohrrpgce-bugbot opened this issue Apr 11, 2019 · 0 comments
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attacks battles Not specifically an attack bug/feature new feature Something new that we would like to add

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@ohrrpgce-bugbot
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[sf#2044]

(To avoid monopolizing the forum, I'll inlclude many of my combat system feature requests here. If you think it's better that I make separate posts for each of them, let me know.)

"Show Enemy Health bar" bitset:

For some games, being able to see enemy health would add a lot of flavor to combat strategy. For example, we could better make "execute" style attacks and more generally allow players to plan a battle around how apparently long it will take to defeat a foe.

There could be a general bitset and/or a bitset on individual enemies that would display their health bar behind their name (or simply a number below it) when they are selected as an attack target.

Different color damage popups for elemental weaknesses/strengths:

For example, if an attack only does 50% damage to its target (due to resistance) the damage popup will be dark grey instead of white. These options could be in the "User Interface Colors" menu (or in the Battle System Options menu) as "Strong to element color" and "Weak to element color" which would start out the same (white) by default.

"Use attacks in order" bitset for enemies

For example, with this bitset enabled, an enemy will try to use abilities in the order they appear in their attack list rather than randomly chosing them. This will require more data to be stored with each enemy (probably one variable for each of the three relevant attack lists: normal, desperation and alone), but it sure would allow for some spiffy combat theatre.

From: santinolabbate
Operating system: Windows

@ohrrpgce-bugbot ohrrpgce-bugbot added battles Not specifically an attack bug/feature new feature Something new that we would like to add labels Mar 14, 2020
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Labels
attacks battles Not specifically an attack bug/feature new feature Something new that we would like to add
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