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Need more commands for working with doors! #366

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ohrrpgce-bugbot opened this issue Apr 17, 2007 · 2 comments
Open

Need more commands for working with doors! #366

ohrrpgce-bugbot opened this issue Apr 17, 2007 · 2 comments
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maps new feature Something new that we would like to add scripts Script commands or interpreter. See also "hspeak" or "script import" labels

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@ohrrpgce-bugbot
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[bz#366]

You can check and manipulate every aspect of a map through plotscripting except doors. Where's the love for the doors, guys?

From: Kingston C. Rockwell <thelonechimaera>
Operating system: Windows XP
Severity: feature request

@ohrrpgce-bugbot
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Comment author: @rversteegen

I was just looking at this yesterday.

It won't be too much trouble to add these:
door X (door number, map)
door Y (door number, map)
door at spot (X, Y)

But door links are complicated things. It wouldn't be practical to add commands to return details of conditionals and things, so the workaround would be to check what a door links to with the current tags:
destination door (door number)
destination map (door number)

It also would be rather difficult to add modification of doors.

@ohrrpgce-bugbot
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Comment author: @rversteegen

Just to update: we now have a complete set of commands for read door data, except for conditionals on door links. But no commands for modifying doors/door links.

@ohrrpgce-bugbot ohrrpgce-bugbot added scripts Script commands or interpreter. See also "hspeak" or "script import" labels new feature Something new that we would like to add labels Mar 14, 2020
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Labels
maps new feature Something new that we would like to add scripts Script commands or interpreter. See also "hspeak" or "script import" labels
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