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Individual hero inventories #495
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Comment author: @bob-the-hamster
A feature to allow (optional) individual hero inventories would be possible in the future, as part of a larger clean-up of the item handling code.
Hmm? You can already make out-of-battle-only spells... Perhaps you can clarify what you mean. (and it should definitely be in a separate bug report/feature request from the individual inventory thing)
Hmmm... that is a pretty hacky way of getting this accomplished. You might be able to manually plotscript your own individual hero inventories once we have added a few plotscripting commands for manipulating menus, but if individual inventories are to be added as an engine feature, they will not be an extension of the menu code. |
Comment author: msw188 How do you make out-of-battle-only spells? What I mean is to have a spell in the hero's spell list like "teleport" that cannot be used in battle, but when used outside of battle calls a textbox or a script or something (but only if the spell passes MP cost tests). I suppose it could be done with the current menu system setup, but enforcing MP costs would be hacky so to speak. Unless I'm totally missing something here. If having new menu-item-types is undesirable, I think that we ought to have a plotscripting command to use an attack (or do we already have this?). Can be faked by having a plotscript use an item that uses the attack I suppose, but we only have a handful of items at our disposal. We have lots of attacks. Regardless of all of this, I still think that a "consumed by use" kind of bitset for menu options would be useful. Maybe this feature request should be split up into various ones? |
Comment author: @bob-the-hamster
Oh, I see what you are asking for now. Okay. File "Spells that trigger text boxes or scripts when used outside of battle" as a separate bug.
Yep :) |
Comment author: msw188 I'm retitling this one to be the bug for individual item lists. I've already put attacks triggering text/scripts in another bug. I will file the 'consumable' bitset for menu-choices momentarily. |
[bz#495]
The author should be able to define individual item menus for each character, including a maximum carrying capacity, in addition to the standard item menu included now. This will make item acquisition a whole new beast, unfortunately. Similarly, heroes should be able to have spells that work out of battle only.
I think that this would be possible with the new menu system if we had a few more options. Can menus be set up to have two more menu item types: item-types and attack-types? The subtypes would be the ID number of the item/attack. The default text string would be the name of the item of attack, and when selected, these would trigger the action of the item/attack.
To go along with this, we would want a bitset that makes a menu option disappear when used, or at least a plotscript command to delete a menu option (see next bug). A plotscript command to append menu options would also help make this all possible with the current setup. The only thing left would be battles...
From: msw188
Operating system: Windows NT
Severity: feature request
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