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New default master palette #60
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Comment author: @bob-the-hamster Created attachment 18 Here is Neo's palette
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Comment author: @bob-the-hamster Created attachment 19 In case anybody wants to actually SEE the palette, here it is as a PNG :)
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Comment author: @0ion9 Okay, you want Correct? I'm thinking of a hack involving a temporary file and the bitmap2page function. So, these would be the steps to working menucolors for CUSTOM:
I'd like to compress the indices so that instead of using indices splattered that leaves: |
Comment author: @bob-the-hamster I was actually only thinking about (b). (a) had not occured to me. My intention was to allow specifying the interface colors in custom, Although your idea (a) sounds really good. That way when people import My plan for textbox colors is this: there would be a text box style editor in custom that would allow you to menus, save slots, energy bars, etcetera could all also be handled as So anyway. I think we will need to work in this order:
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Comment author: @0ion9 Created attachment 49 This generates some of the menu code (names, consts, minimaxes). Edit the interface_colors table (which defines menu structure) if you have a
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Comment author: @arperry In the interest of cleaning up the buglist... I'm pretty sure this one can go, |
Comment author: @rversteegen Hasn't yet. The palette is attached to this bug, but it's not in ohrrpgce.new, |
Comment author: @bob-the-hamster Created attachment 87 Neo's palette in MAS format (created with 2mas). The trouble with importing palettes from BMP is that you have very little control over the order of the palette entries. Sure they are in a fixed order, but the graphics program you use to edit the palette is likely to change that order without telling you. A suggestion: Rather than importing the palette as it is stored in an 8-bit BMP, instead it would be better to import palettes from a 16x16 pixel BMP file (which could be either 8-bit or 24 bit) and ordering the palette colors by the pixels positions.
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Comment author: @bob-the-hamster Plans for this at http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_default_master_palette_replacement |
Comment author: msw188 Can this now be officially marked fixed? I hesitate because I don't understand what .mas means. I'm just saying because of the stuff on the mailer's list. |
Comment author: @bob-the-hamster This is fixed now, and TeeEmCee has already long-since implemented the new master palette import format (the 16x16 BMP file) |
[bz#60]
Neo has put considerable work into creating a new better master palette. I would
like to get this included into the OHR. Naturally it will not automatically
replace the master palette in existing games, it will just replace the palette
in OHRRPGCE.NEW which is used for new games.
The hard part is that so many menus use pre-defined color indexes which don't
neccisaraly match up nicely with the new palette. All colors really should be
customizable.
From: @bob-the-hamster
Reported version: 20080121 Voxhumana
URL: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_default_master_palette_replacement
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