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Sort menu items by various data #621

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ohrrpgce-bugbot opened this issue Mar 16, 2008 · 1 comment
Open

Sort menu items by various data #621

ohrrpgce-bugbot opened this issue Mar 16, 2008 · 1 comment
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editor UI User interface issues; use "menus" for in-game UI new feature Something new that we would like to add

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[bz#621]

Rya suggests being able to sort attacks, enemies and other things in various orderings such as by name, by attack stat, and by attack pattern. Hopefully the flexmenu system would make sorting attacks and enemies by anything except bitsets not too difficult? Perhaps there could be a submenu that shows a blank attack, allowing you to select a piece of data.

Sorting by name would be straight forward, but sorting by things like attack stat raise questions of usefulness and presentation. That would really be filtering, but filtering would expect the ability to filter by multiple criteria at once. Maybe recursive searching?

From: @rversteegen
Operating system: Windows XP
Severity: feature request

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Comment author: @bob-the-hamster

Rya suggests being able to sort attacks, enemies and other things in various
orderings such as by name, by attack stat, and by attack pattern. Hopefully the
flexmenu system would make sorting attacks and enemies by anything except
bitsets not too difficult? Perhaps there could be a submenu that shows a blank
attack, allowing you to select a piece of data.

Sorting by name would be straight forward, but sorting by things like attack
stat raise questions of usefulness and presentation. That would really be
filtering, but filtering would expect the ability to filter by multiple
criteria at once. Maybe recursive searching?

Sorting would be nice-- although don't have too much faith in the flexmenu system. It is pretty crappy. it was only a good menuing system in comparison to the rest of the messy 16-bit QuickBasic code that surrounded it.

Also, with the current state of things, sorting would require a separate implementation for every data type.

However, if we wait for a later release of FreeBasic to add inheritance to UDT objects, then it would become feasable to make a good object-oriented generic edit menu structure.

I also had an idea to get the same kind of generic menu editor functionality using code-generation, but I haven't pursued it very far yet.

@ohrrpgce-bugbot ohrrpgce-bugbot added editor UI User interface issues; use "menus" for in-game UI new feature Something new that we would like to add labels Mar 14, 2020
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Labels
editor UI User interface issues; use "menus" for in-game UI new feature Something new that we would like to add
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