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Co-Existing Scripts (script multitasking) #648

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ohrrpgce-bugbot opened this issue Jul 12, 2008 · 2 comments
Open

Co-Existing Scripts (script multitasking) #648

ohrrpgce-bugbot opened this issue Jul 12, 2008 · 2 comments
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new feature Something new that we would like to add scripts Script commands or interpreter. See also "hspeak" or "script import" labels

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@ohrrpgce-bugbot
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[bz#648]

This has been on my wishlist for awhile, so I thought I'd go ahead and make it official.

The perfect OHR game engine will be able to handle several scripts running at once (instead of running half of one while another interrupts, stopping it, and resuming the old script when the new one finishes).

I think there's already talk about doing this, but I just wanted to put it on Bugzilla in case anyone forgot.

From: Jeremy Bursey <zippywings>
Operating system: Windows XP
Severity: feature request

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Comment author: @bob-the-hamster

http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index.php/Plan_for_script_multitasking has some ideas for implementing this feature

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Comment author: @rversteegen

*** Bug bz⁠#569 has been marked as a duplicate of this bug. ***

@ohrrpgce-bugbot ohrrpgce-bugbot added scripts Script commands or interpreter. See also "hspeak" or "script import" labels new feature Something new that we would like to add labels Mar 14, 2020
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Labels
new feature Something new that we would like to add scripts Script commands or interpreter. See also "hspeak" or "script import" labels
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