Display buff and debuff state with icons or animations #994
Labels
animations
battles
Not specifically an attack bug/feature
graphics
new feature
Something new that we would like to add
[bz#994]
I find it really hard to know if someone is poisoned, stunned, muted, or regenerating... especially the enemies. I think it'd be nice if (1) there could be one or two extra hero animation frames to show stunned and poisoned states, (2) poisoned, muted, etc. states could trigger a hero frame to stick on (for example, the WEAK animation), or (3) make a "buff" and "debuff" art that could loop on the hero or creature to show what status effect they have. Examples are "asleep," which could show a word bubble with a Z in it, or "poisoned" could show green bubbles, or even "burning" could show little flames. I would even be satisfied if there was just a tiny box in the corner of the creature or hero's frame that showed an icon flagging the specific status effect.
This is one thing I find lacking in the game. I'm currently working on one that makes extensive use of various status effects, and it'd be nice to be able to distinguish them in battle (for example, one attack does extra damage if they're poisoned).
This could even be useful for non-status effects such as stat bonuses (+ def, +eva, etc.) and if buffs had their own system, there could be timed lengths for the effect (i.e., "Defend"-- increases DEF stat for 5 rounds, or 2 minutes, etc.)
What do you all think?
From: Abelhawk <abelhawk>
Operating system: Windows NT
Severity: feature request
The text was updated successfully, but these errors were encountered: