forked from liballeg/allegro5
/
gl_ext_api.h
2563 lines (2356 loc) · 142 KB
/
gl_ext_api.h
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/* <Core> */
#ifdef _ALLEGRO_GL_VERSION_1_2
AGL_API(void, BlendColor, (GLclampf, GLclampf, GLclampf, GLclampf))
AGL_API(void, BlendEquation, (GLenum))
AGL_API(void, DrawRangeElements, (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))
AGL_API(void, ColorTable, (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, ColorTableParameterfv, (GLenum, GLenum, const GLfloat *))
AGL_API(void, ColorTableParameteriv, (GLenum, GLenum, const GLint *))
AGL_API(void, CopyColorTable, (GLenum, GLenum, GLint, GLint, GLsizei))
AGL_API(void, GetColorTable, (GLenum, GLenum, GLenum, GLvoid *))
AGL_API(void, GetColorTableParameterfv, (GLenum, GLenum, GLfloat *))
AGL_API(void, GetColorTableParameteriv, (GLenum, GLenum, GLint *))
AGL_API(void, ColorSubTable, (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, CopyColorSubTable, (GLenum, GLsizei, GLint, GLint, GLsizei))
AGL_API(void, TexImage3D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
AGL_API(void, TexSubImage3D, (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, CopyTexSubImage3D, (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#endif
#if defined _ALLEGRO_GL_ARB_imaging
AGL_API(void, ConvolutionFilter1D, (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, ConvolutionFilter2D, (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, ConvolutionParameterf, (GLenum, GLenum, GLfloat))
AGL_API(void, ConvolutionParameterfv, (GLenum, GLenum, const GLfloat *))
AGL_API(void, ConvolutionParameteri, (GLenum, GLenum, GLint))
AGL_API(void, ConvolutionParameteriv, (GLenum, GLenum, const GLint *))
AGL_API(void, CopyConvolutionFilter1D, (GLenum, GLenum, GLint, GLint, GLsizei))
AGL_API(void, CopyConvolutionFilter2D, (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
AGL_API(void, GetConvolutionFilter, (GLenum, GLenum, GLenum, GLvoid *))
AGL_API(void, GetConvolutionParameterfv, (GLenum, GLenum, GLfloat *))
AGL_API(void, GetConvolutionParameteriv, (GLenum, GLenum, GLint *))
AGL_API(void, GetSeparableFilter, (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
AGL_API(void, SeparableFilter2D, (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))
AGL_API(void, GetHistogram, (GLenum, GLboolean, GLenum, GLenum, GLvoid *))
AGL_API(void, GetHistogramParameterfv, (GLenum, GLenum, GLfloat *))
AGL_API(void, GetHistogramParameteriv, (GLenum, GLenum, GLint *))
AGL_API(void, GetMinmax, (GLenum, GLboolean, GLenum, GLenum, GLvoid *))
AGL_API(void, GetMinmaxParameterfv, (GLenum, GLenum, GLfloat *))
AGL_API(void, GetMinmaxParameteriv, (GLenum, GLenum, GLint *))
AGL_API(void, Histogram, (GLenum, GLsizei, GLenum, GLboolean))
AGL_API(void, Minmax, (GLenum, GLenum, GLboolean))
AGL_API(void, ResetHistogram, (GLenum))
AGL_API(void, ResetMinmax, (GLenum))
#endif
#if defined _ALLEGRO_GL_VERSION_1_3
AGL_API(void, ActiveTexture, (GLenum))
AGL_API(void, ClientActiveTexture, (GLenum))
AGL_API(void, MultiTexCoord1d, (GLenum, GLdouble))
AGL_API(void, MultiTexCoord1dv, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord1f, (GLenum, GLfloat))
AGL_API(void, MultiTexCoord1fv, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord1i, (GLenum, GLint))
AGL_API(void, MultiTexCoord1iv, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord1s, (GLenum, GLshort))
AGL_API(void, MultiTexCoord1sv, (GLenum, const GLshort *))
AGL_API(void, MultiTexCoord2d, (GLenum, GLdouble, GLdouble))
AGL_API(void, MultiTexCoord2dv, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord2f, (GLenum, GLfloat, GLfloat))
AGL_API(void, MultiTexCoord2fv, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord2i, (GLenum, GLint, GLint))
AGL_API(void, MultiTexCoord2iv, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord2s, (GLenum, GLshort, GLshort))
AGL_API(void, MultiTexCoord2sv, (GLenum, const GLshort *))
AGL_API(void, MultiTexCoord3d, (GLenum, GLdouble, GLdouble, GLdouble))
AGL_API(void, MultiTexCoord3dv, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord3f, (GLenum, GLfloat, GLfloat, GLfloat))
AGL_API(void, MultiTexCoord3fv, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord3i, (GLenum, GLint, GLint, GLint))
AGL_API(void, MultiTexCoord3iv, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord3s, (GLenum, GLshort, GLshort, GLshort))
AGL_API(void, MultiTexCoord3sv, (GLenum, const GLshort *))
AGL_API(void, MultiTexCoord4d, (GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
AGL_API(void, MultiTexCoord4dv, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord4f, (GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, MultiTexCoord4fv, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord4i, (GLenum, GLint, GLint, GLint, GLint))
AGL_API(void, MultiTexCoord4iv, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord4s, (GLenum, GLshort, GLshort, GLshort, GLshort))
AGL_API(void, MultiTexCoord4sv, (GLenum, const GLshort *))
AGL_API(void, LoadTransposeMatrixf, (const GLfloat *))
AGL_API(void, LoadTransposeMatrixd, (const GLdouble *))
AGL_API(void, MultTransposeMatrixf, (const GLfloat *))
AGL_API(void, MultTransposeMatrixd, (const GLdouble *))
AGL_API(void, SampleCoverage, (GLclampf, GLboolean))
AGL_API(void, CompressedTexImage3D, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexImage2D, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexImage1D, (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexSubImage3D, (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexSubImage1D, (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))
AGL_API(void, GetCompressedTexImage, (GLenum, GLint, GLvoid *))
#endif
#if defined _ALLEGRO_GL_VERSION_1_4
AGL_API(void, BlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
AGL_API(void, FogCoordf, (GLfloat))
AGL_API(void, FogCoordfv, (const GLfloat *))
AGL_API(void, FogCoordd, (GLdouble))
AGL_API(void, FogCoorddv, (const GLdouble *))
AGL_API(void, FogCoordPointer, (GLenum, GLsizei, const GLvoid *))
AGL_API(void, MultiDrawArrays, (GLenum, GLint *, GLsizei *, GLsizei))
AGL_API(void, MultiDrawElements, (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei))
AGL_API(void, PointParameterf, (GLenum, GLfloat))
AGL_API(void, PointParameterfv, (GLenum, const GLfloat *))
AGL_API(void, PointParameteri, (GLenum, GLint))
AGL_API(void, PointParameteriv, (GLenum, const GLint *))
AGL_API(void, SecondaryColor3b, (GLbyte, GLbyte, GLbyte))
AGL_API(void, SecondaryColor3bv, (const GLbyte *))
AGL_API(void, SecondaryColor3d, (GLdouble, GLdouble, GLdouble))
AGL_API(void, SecondaryColor3dv, (const GLdouble *))
AGL_API(void, SecondaryColor3f, (GLfloat, GLfloat, GLfloat))
AGL_API(void, SecondaryColor3fv, (const GLfloat *))
AGL_API(void, SecondaryColor3i, (GLint, GLint, GLint))
AGL_API(void, SecondaryColor3iv, (const GLint *))
AGL_API(void, SecondaryColor3s, (GLshort, GLshort, GLshort))
AGL_API(void, SecondaryColor3sv, (const GLshort *))
AGL_API(void, SecondaryColor3ub, (GLubyte, GLubyte, GLubyte))
AGL_API(void, SecondaryColor3ubv, (const GLubyte *))
AGL_API(void, SecondaryColor3ui, (GLuint, GLuint, GLuint))
AGL_API(void, SecondaryColor3uiv, (const GLuint *))
AGL_API(void, SecondaryColor3us, (GLushort, GLushort, GLushort))
AGL_API(void, SecondaryColor3usv, (const GLushort *))
AGL_API(void, SecondaryColorPointer, (GLint, GLenum, GLsizei, const GLvoid *))
AGL_API(void, WindowPos2d, (GLdouble, GLdouble))
AGL_API(void, WindowPos2dv, (const GLdouble *))
AGL_API(void, WindowPos2f, (GLfloat, GLfloat))
AGL_API(void, WindowPos2fv, (const GLfloat *))
AGL_API(void, WindowPos2i, (GLint, GLint))
AGL_API(void, WindowPos2iv, (const GLint *))
AGL_API(void, WindowPos2s, (GLshort, GLshort))
AGL_API(void, WindowPos2sv, (const GLshort *))
AGL_API(void, WindowPos3d, (GLdouble, GLdouble, GLdouble))
AGL_API(void, WindowPos3dv, (const GLdouble *))
AGL_API(void, WindowPos3f, (GLfloat, GLfloat, GLfloat))
AGL_API(void, WindowPos3fv, (const GLfloat *))
AGL_API(void, WindowPos3i, (GLint, GLint, GLint))
AGL_API(void, WindowPos3iv, (const GLint *))
AGL_API(void, WindowPos3s, (GLshort, GLshort, GLshort))
AGL_API(void, WindowPos3sv, (const GLshort *))
#endif
#if defined _ALLEGRO_GL_VERSION_1_5
AGL_API(void, BindBuffer, (GLenum, GLuint))
AGL_API(void, DeleteBuffers, (GLsizei, const GLuint *))
AGL_API(void, GenBuffers, (GLsizei, GLuint *))
AGL_API(GLboolean, IsBuffer, (GLuint))
AGL_API(void, BufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
AGL_API(void, BufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))
AGL_API(void, GetBufferSubData, (GLenum, GLintptr, GLsizeiptr, GLvoid *))
AGL_API(GLvoid*, MapBuffer, (GLenum, GLenum))
AGL_API(GLboolean, UnmapBuffer, (GLenum))
AGL_API(void, GetBufferParameteriv, (GLenum, GLenum, GLint *))
AGL_API(void, GetBufferPointerv, (GLenum, GLenum, GLvoid* *))
AGL_API(void, GenQueries, (GLsizei, GLuint *))
AGL_API(void, DeleteQueries, (GLsizei, const GLuint *))
AGL_API(GLboolean, IsQuery, (GLuint))
AGL_API(void, BeginQuery, (GLenum, GLuint))
AGL_API(void, EndQuery, (GLenum))
AGL_API(void, GetQueryiv, (GLenum, GLenum, GLint *))
AGL_API(void, GetQueryObjectiv, (GLuint, GLenum, GLint *))
AGL_API(void, GetQueryObjectuiv, (GLuint, GLenum, GLuint *))
#endif
#if defined _ALLEGRO_GL_VERSION_2_0
AGL_API(void, BlendEquationSeparate, (GLenum, GLenum))
AGL_API(GLuint, CreateProgram, (void))
AGL_API(GLuint, CreateShader, (GLenum))
AGL_API(void, DeleteProgram, (GLuint))
AGL_API(void, DeleteShader, (GLuint))
AGL_API(void, AttachShader, (GLuint, GLuint))
AGL_API(void, DetachShader, (GLuint, GLuint))
AGL_API(void, ShaderSource, (GLuint, GLsizei, const GLchar **, const GLint *))
AGL_API(void, CompileShader, (GLuint))
AGL_API(GLboolean, IsProgram, (GLuint))
AGL_API(GLboolean, IsShader, (GLuint))
AGL_API(void, LinkProgram, (GLuint))
AGL_API(void, UseProgram, (GLuint))
AGL_API(void, ValidateProgram, (GLuint))
AGL_API(void, Uniform1f, (GLint, GLfloat))
AGL_API(void, Uniform2f, (GLint, GLfloat, GLfloat))
AGL_API(void, Uniform3f, (GLint, GLfloat, GLfloat, GLfloat))
AGL_API(void, Uniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, Uniform1i, (GLint, GLint))
AGL_API(void, Uniform2i, (GLint, GLint, GLint))
AGL_API(void, Uniform3i, (GLint, GLint, GLint, GLint))
AGL_API(void, Uniform4i, (GLint, GLint, GLint, GLint, GLint))
AGL_API(void, Uniform1fv, (GLint, GLsizei, const GLfloat *))
AGL_API(void, Uniform2fv, (GLint, GLsizei, const GLfloat *))
AGL_API(void, Uniform3fv, (GLint, GLsizei, const GLfloat *))
AGL_API(void, Uniform4fv, (GLint, GLsizei, const GLfloat *))
AGL_API(void, Uniform1iv, (GLint, GLsizei, const GLint *))
AGL_API(void, Uniform2iv, (GLint, GLsizei, const GLint *))
AGL_API(void, Uniform3iv, (GLint, GLsizei, const GLint *))
AGL_API(void, Uniform4iv, (GLint, GLsizei, const GLint *))
AGL_API(void, UniformMatrix2fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, UniformMatrix3fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, UniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, GetShaderfv, (GLuint, GLenum, GLfloat *))
AGL_API(void, GetShaderiv, (GLuint, GLenum, GLint *))
AGL_API(void, GetProgramfv, (GLuint, GLenum, GLfloat *))
AGL_API(void, GetProgramiv, (GLuint, GLenum, GLint *))
AGL_API(void, GetShaderInfoLog, (GLuint, GLsizei, GLsizei *, GLchar *))
AGL_API(void, GetProgramInfoLog, (GLuint, GLsizei, GLsizei *, GLchar *))
AGL_API(void, GetAttachedShaders, (GLuint, GLsizei, GLsizei *, GLuint *))
AGL_API(GLint, GetUniformLocation, (GLuint, const GLchar *))
AGL_API(void, GetActiveUniform, (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))
AGL_API(void, GetUniformfv, (GLuint, GLint, GLfloat *))
AGL_API(void, GetUniformiv, (GLuint, GLint, GLint *))
AGL_API(void, GetShaderSource, (GLuint, GLsizei, GLsizei *, GLchar *))
AGL_API(void, VertexAttrib1f, (GLuint, GLfloat))
AGL_API(void, VertexAttrib1s, (GLuint, GLshort))
AGL_API(void, VertexAttrib1d, (GLuint, GLdouble))
AGL_API(void, VertexAttrib2f, (GLuint, GLfloat, GLfloat))
AGL_API(void, VertexAttrib2s, (GLuint, GLshort, GLshort))
AGL_API(void, VertexAttrib2d, (GLuint, GLdouble, GLdouble))
AGL_API(void, VertexAttrib3f, (GLuint, GLfloat, GLfloat, GLfloat))
AGL_API(void, VertexAttrib3s, (GLuint, GLshort, GLshort, GLshort))
AGL_API(void, VertexAttrib3d, (GLuint, GLdouble, GLdouble, GLdouble))
AGL_API(void, VertexAttrib4f, (GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, VertexAttrib4s, (GLuint, GLshort, GLshort, GLshort, GLshort))
AGL_API(void, VertexAttrib4d, (GLuint, GLdouble,GLdouble,GLdouble,GLdouble))
AGL_API(void, VertexAttrib4Nub, (GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
AGL_API(void, VertexAttrib1fv, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib1sv, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib1dv, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib2fv, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib2sv, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib2dv, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib3fv, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib3sv, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib3dv, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib4fv, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib4sv, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib4dv, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib4iv, (GLuint, const GLint *))
AGL_API(void, VertexAttrib4bv, (GLuint, const GLbyte *))
AGL_API(void, VertexAttrib4ubv, (GLuint, const GLubyte *))
AGL_API(void, VertexAttrib4usv, (GLuint, const GLushort *))
AGL_API(void, VertexAttrib4uiv, (GLuint, const GLuint *))
AGL_API(void, VertexAttrib4Nbv, (GLuint, const GLbyte *))
AGL_API(void, VertexAttrib4Nsv, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib4Niv, (GLuint, const GLint *))
AGL_API(void, VertexAttrib4Nubv, (GLuint, const GLubyte *))
AGL_API(void, VertexAttrib4Nusv, (GLuint, const GLushort *))
AGL_API(void, VertexAttrib4Nuiv, (GLuint, const GLuint *))
AGL_API(void, VertexAttribPointer,(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))
AGL_API(void, EnableVertexAttribArray, (GLuint))
AGL_API(void, DisableVertexAttribArray, (GLuint))
AGL_API(void, BindAttribLocation, (GLuint, GLuint, const GLchar *))
AGL_API(void, GetActiveAttrib, (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))
AGL_API(GLint, GetAttribLocation, (GLuint, const GLchar *))
AGL_API(void, GetVertexAttribdv, (GLuint, GLenum, GLdouble *))
AGL_API(void, GetVertexAttribfv, (GLuint, GLenum, GLfloat *))
AGL_API(void, GetVertexAttribiv, (GLuint, GLenum, GLint *))
AGL_API(void, GetVertexAttribPointerv, (GLuint, GLenum, GLvoid **))
AGL_API(void, DrawBuffers, (GLsizei n, const GLenum *))
AGL_API(void, StencilOpSeparate, (GLenum, GLenum, GLenum, GLenum))
AGL_API(void, StencilFuncSeparate, (GLenum, GLenum, GLint, GLuint))
#endif
#if defined _ALLEGRO_GL_VERSION_2_1
AGL_API(void, UniformMatrix2x3fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, UniformMatrix3x2fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, UniformMatrix2x4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, UniformMatrix4x2fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, UniformMatrix3x4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
AGL_API(void, UniformMatrix4x3fv, (GLint, GLsizei, GLboolean, const GLfloat *))
#endif
#if defined _ALLEGRO_GL_VERSION_3_0
/* OpenGL 3.0 also reuses entry points from these extensions: */
/* ARB_framebuffer_object */
/* ARB_map_buffer_range */
/* ARB_vertex_array_object */
AGL_API(void, ColorMaski, (GLuint, GLboolean, GLboolean, GLboolean, GLboolean))
AGL_API(void, GetBooleani_v, (GLenum, GLuint, GLboolean *))
AGL_API(void, GetIntegeri_v, (GLenum, GLuint, GLint *))
AGL_API(void, Enablei, (GLenum, GLuint))
AGL_API(void, Disablei, (GLenum, GLuint))
AGL_API(GLboolean, IsEnabledi, (GLenum, GLuint))
AGL_API(void, BeginTransformFeedback, (GLenum))
AGL_API(void, EndTransformFeedback, (void))
AGL_API(void, BindBufferRange, (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))
AGL_API(void, BindBufferBase, (GLenum, GLuint, GLuint))
AGL_API(void, TransformFeedbackVaryings, (GLuint, GLsizei, const GLint *, GLenum))
AGL_API(void, GetTransformFeedbackVarying, (GLuint, GLuint, GLint *))
AGL_API(void, ClampColor, (GLenum, GLenum))
AGL_API(void, BeginConditionalRender, (GLuint, GLenum))
AGL_API(void, EndConditionalRender, (void))
AGL_API(void, VertexAttribI1i, (GLuint, GLint))
AGL_API(void, VertexAttribI2i, (GLuint, GLint, GLint))
AGL_API(void, VertexAttribI3i, (GLuint, GLint, GLint, GLint))
AGL_API(void, VertexAttribI4i, (GLuint, GLint, GLint, GLint, GLint))
AGL_API(void, VertexAttribI1ui, (GLuint, GLuint))
AGL_API(void, VertexAttribI2ui, (GLuint, GLuint, GLuint))
AGL_API(void, VertexAttribI3ui, (GLuint, GLuint, GLuint, GLuint))
AGL_API(void, VertexAttribI4ui, (GLuint, GLuint, GLuint, GLuint, GLuint))
AGL_API(void, VertexAttribI1iv, (GLuint, const GLint *))
AGL_API(void, VertexAttribI2iv, (GLuint, const GLint *))
AGL_API(void, VertexAttribI3iv, (GLuint, const GLint *))
AGL_API(void, VertexAttribI4iv, (GLuint, const GLint *))
AGL_API(void, VertexAttribI1uiv, (GLuint, const GLuint *))
AGL_API(void, VertexAttribI2uiv, (GLuint, const GLuint *))
AGL_API(void, VertexAttribI3uiv, (GLuint, const GLuint *))
AGL_API(void, VertexAttribI4uiv, (GLuint, const GLuint *))
AGL_API(void, VertexAttribI4bv, (GLuint, const GLbyte *))
AGL_API(void, VertexAttribI4sv, (GLuint, const GLshort *))
AGL_API(void, VertexAttribI4ubv, (GLuint, const GLubyte *))
AGL_API(void, VertexAttribI4usv, (GLuint, const GLushort *))
AGL_API(void, VertexAttribIPointer, (GLuint, GLint, GLenum, GLsizei, const GLvoid *))
AGL_API(void, GetVertexAttribIiv, (GLuint, GLenum, GLint *))
AGL_API(void, GetVertexAttribIuiv, (GLuint, GLenum, GLuint *))
AGL_API(void, GetUniformuiv, (GLuint, GLint, GLuint *))
AGL_API(void, BindFragDataLocation, (GLuint, GLuint, const GLchar *))
AGL_API(GLint, GetFragDataLocation, (GLuint, const GLchar *))
AGL_API(void, Uniform1ui, (GLint, GLuint))
AGL_API(void, Uniform2ui, (GLint, GLuint, GLuint))
AGL_API(void, Uniform3ui, (GLint, GLuint, GLuint, GLuint))
AGL_API(void, Uniform4ui, (GLint, GLuint, GLuint, GLuint, GLuint))
AGL_API(void, Uniform1uiv, (GLint, GLsizei, const GLuint *))
AGL_API(void, Uniform2uiv, (GLint, GLsizei, const GLuint *))
AGL_API(void, Uniform3uiv, (GLint, GLsizei, const GLuint *))
AGL_API(void, Uniform4uiv, (GLint, GLsizei, const GLuint *))
AGL_API(void, TexParameterIiv, (GLenum, GLenum, const GLint *))
AGL_API(void, TexParameterIuiv, (GLenum, GLenum, const GLuint *))
AGL_API(void, GetTexParameterIiv, (GLenum, GLenum, GLint *))
AGL_API(void, GetTexParameterIuiv, (GLenum, GLenum, GLuint *))
AGL_API(void, ClearBufferiv, (GLenum, GLint, const GLint *))
AGL_API(void, ClearBufferuiv, (GLenum, GLint, const GLuint *))
AGL_API(void, ClearBufferfv, (GLenum, GLint, const GLfloat *))
AGL_API(void, ClearBufferfi, (GLenum, GLint, GLfloat, GLint))
AGL_API(const GLubyte *, GetStringi, (GLenum, GLuint))
#endif
#if defined _ALLEGRO_GL_VERSION_3_1
/* OpenGL 3.1 also reuses entry points from these extensions: */
/* ARB_copy_buffer */
/* ARB_uniform_buffer_object */
AGL_API(void, DrawArraysInstanced, (GLenum, GLint, GLsizei, GLsizei))
AGL_API(void, DrawElementsInstanced, (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))
AGL_API(void, TexBuffer, (GLenum, GLenum, GLuint))
AGL_API(void, PrimitiveRestartIndex, (GLuint))
#endif
#if defined _ALLEGRO_GL_VERSION_3_2
/* OpenGL 3.2 also reuses entry points from these extensions: */
/* ARB_draw_elements_base_vertex */
/* ARB_provoking_vertex */
/* ARB_sync */
/* ARB_texture_multisample */
AGL_API(void, GetInteger64i_v, (GLenum target, GLuint index, GLint64 *data))
AGL_API(void, GetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params))
AGL_API(void, ProgramParameteri, (GLuint program, GLenum pname, GLint value))
AGL_API(void, FramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level))
#endif
#if defined _ALLEGRO_GL_VERSION_3_3
/* OpenGL 3.3 also reuses entry points from these extensions: */
/* ARB_blend_func_extended */
/* ARB_sampler_objects */
/* ARB_explicit_attrib_location, but it has none */
/* ARB_occlusion_query2 (no entry points) */
/* ARB_shader_bit_encoding (no entry points) */
/* ARB_texture_rgb10_a2ui (no entry points) */
/* ARB_texture_swizzle (no entry points) */
/* ARB_timer_query */
/* ARB_vertex_type_2_10_10_10_rev */
#endif
/* </Core> */
/* <ARB> */
#ifdef _ALLEGRO_GL_ARB_multitexture
AGL_API(void, ActiveTextureARB, (GLenum))
AGL_API(void, ClientActiveTextureARB, (GLenum))
AGL_API(void, MultiTexCoord1dARB, (GLenum, GLdouble))
AGL_API(void, MultiTexCoord1dvARB, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord1fARB, (GLenum, GLfloat))
AGL_API(void, MultiTexCoord1fvARB, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord1iARB, (GLenum, GLint))
AGL_API(void, MultiTexCoord1ivARB, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord1sARB, (GLenum, GLshort))
AGL_API(void, MultiTexCoord1svARB, (GLenum, const GLshort *))
AGL_API(void, MultiTexCoord2dARB, (GLenum, GLdouble, GLdouble))
AGL_API(void, MultiTexCoord2dvARB, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord2fARB, (GLenum, GLfloat, GLfloat))
AGL_API(void, MultiTexCoord2fvARB, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord2iARB, (GLenum, GLint, GLint))
AGL_API(void, MultiTexCoord2ivARB, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord2sARB, (GLenum, GLshort, GLshort))
AGL_API(void, MultiTexCoord2svARB, (GLenum, const GLshort *))
AGL_API(void, MultiTexCoord3dARB, (GLenum, GLdouble, GLdouble, GLdouble))
AGL_API(void, MultiTexCoord3dvARB, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord3fARB, (GLenum, GLfloat, GLfloat, GLfloat))
AGL_API(void, MultiTexCoord3fvARB, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord3iARB, (GLenum, GLint, GLint, GLint))
AGL_API(void, MultiTexCoord3ivARB, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord3sARB, (GLenum, GLshort, GLshort, GLshort))
AGL_API(void, MultiTexCoord3svARB, (GLenum, const GLshort *))
AGL_API(void, MultiTexCoord4dARB, (GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
AGL_API(void, MultiTexCoord4dvARB, (GLenum, const GLdouble *))
AGL_API(void, MultiTexCoord4fARB, (GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, MultiTexCoord4fvARB, (GLenum, const GLfloat *))
AGL_API(void, MultiTexCoord4iARB, (GLenum, GLint, GLint, GLint, GLint))
AGL_API(void, MultiTexCoord4ivARB, (GLenum, const GLint *))
AGL_API(void, MultiTexCoord4sARB, (GLenum, GLshort, GLshort, GLshort, GLshort))
AGL_API(void, MultiTexCoord4svARB, (GLenum, const GLshort *))
#endif
#if defined _ALLEGRO_GL_ARB_transpose_matrix
AGL_API(void, LoadTransposeMatrixfARB, (const GLfloat *))
AGL_API(void, LoadTransposeMatrixdARB, (const GLdouble *))
AGL_API(void, MultTransposeMatrixfARB, (const GLfloat *))
AGL_API(void, MultTransposeMatrixdARB, (const GLdouble *))
#endif
#if defined _ALLEGRO_GL_ARB_multisample
AGL_API(void, SampleCoverageARB, (GLclampf, GLboolean))
#endif
#if defined _ALLEGRO_GL_ARB_texture_compression
AGL_API(void, CompressedTexImage3DARB, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexImage2DARB, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexImage1DARB, (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexSubImage3DARB, (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexSubImage2DARB, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
AGL_API(void, CompressedTexSubImage1DARB, (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))
AGL_API(void, GetCompressedTexImageARB, (GLenum, GLint, GLvoid *))
#endif
#if defined _ALLEGRO_GL_ARB_point_parameters
AGL_API(void, PointParameterfARB, (GLenum, GLfloat))
AGL_API(void, PointParameterfvARB, (GLenum, const GLfloat *))
#endif
#if defined _ALLEGRO_GL_ARB_vertex_blend
AGL_API(void, WeightbvARB, (GLint, const GLbyte *))
AGL_API(void, WeightsvARB, (GLint, const GLshort *))
AGL_API(void, WeightivARB, (GLint, const GLint *))
AGL_API(void, WeightfvARB, (GLint, const GLfloat *))
AGL_API(void, WeightdvARB, (GLint, const GLdouble *))
AGL_API(void, WeightubvARB, (GLint, const GLubyte *))
AGL_API(void, WeightusvARB, (GLint, const GLushort *))
AGL_API(void, WeightuivARB, (GLint, const GLuint *))
AGL_API(void, WeightPointerARB, (GLint, GLenum, GLsizei, const GLvoid *))
AGL_API(void, VertexBlendARB, (GLint))
#endif
#if defined _ALLEGRO_GL_ARB_matrix_palette
AGL_API(void, CurrentPaletteMatrixARB, (GLint))
AGL_API(void, MatrixIndexubvARB, (GLint, const GLubyte *))
AGL_API(void, MatrixIndexusvARB, (GLint, const GLushort *))
AGL_API(void, MatrixIndexuivARB, (GLint, const GLuint *))
AGL_API(void, MatrixIndexPointerARB, (GLint, GLenum, GLsizei, const GLvoid *))
#endif
#if defined _ALLEGRO_GL_ARB_window_pos
AGL_API(void, WindowPos2dARB, (GLdouble, GLdouble))
AGL_API(void, WindowPos2dvARB, (const GLdouble *))
AGL_API(void, WindowPos2fARB, (GLfloat, GLfloat))
AGL_API(void, WindowPos2fvARB, (const GLfloat *))
AGL_API(void, WindowPos2iARB, (GLint, GLint))
AGL_API(void, WindowPos2ivARB, (const GLint *))
AGL_API(void, WindowPos2sARB, (GLshort, GLshort))
AGL_API(void, WindowPos2svARB, (const GLshort *))
AGL_API(void, WindowPos3dARB, (GLdouble, GLdouble, GLdouble))
AGL_API(void, WindowPos3dvARB, (const GLdouble *))
AGL_API(void, WindowPos3fARB, (GLfloat, GLfloat, GLfloat))
AGL_API(void, WindowPos3fvARB, (const GLfloat *))
AGL_API(void, WindowPos3iARB, (GLint, GLint, GLint))
AGL_API(void, WindowPos3ivARB, (const GLint *))
AGL_API(void, WindowPos3sARB, (GLshort, GLshort, GLshort))
AGL_API(void, WindowPos3svARB, (const GLshort *))
#endif
#if defined _ALLEGRO_GL_ARB_vertex_program
AGL_API(void, VertexAttrib1dARB, (GLuint, GLdouble))
AGL_API(void, VertexAttrib1dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib1fARB, (GLuint, GLfloat))
AGL_API(void, VertexAttrib1fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib1sARB, (GLuint, GLshort))
AGL_API(void, VertexAttrib1svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib2dARB, (GLuint, GLdouble, GLdouble))
AGL_API(void, VertexAttrib2dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib2fARB, (GLuint, GLfloat, GLfloat))
AGL_API(void, VertexAttrib2fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib2sARB, (GLuint, GLshort, GLshort))
AGL_API(void, VertexAttrib2svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib3dARB, (GLuint, GLdouble, GLdouble, GLdouble))
AGL_API(void, VertexAttrib3dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib3fARB, (GLuint, GLfloat, GLfloat, GLfloat))
AGL_API(void, VertexAttrib3fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib3sARB, (GLuint, GLshort, GLshort, GLshort))
AGL_API(void, VertexAttrib3svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib4NbvARB, (GLuint, const GLbyte *))
AGL_API(void, VertexAttrib4NivARB, (GLuint, const GLint *))
AGL_API(void, VertexAttrib4NsvARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib4NubARB, (GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
AGL_API(void, VertexAttrib4NubvARB, (GLuint, const GLubyte *))
AGL_API(void, VertexAttrib4NuivARB, (GLuint, const GLuint *))
AGL_API(void, VertexAttrib4NusvARB, (GLuint, const GLushort *))
AGL_API(void, VertexAttrib4bvARB, (GLuint, const GLbyte *))
AGL_API(void, VertexAttrib4dARB, (GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
AGL_API(void, VertexAttrib4dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib4fARB, (GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, VertexAttrib4fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib4ivARB, (GLuint, const GLint *))
AGL_API(void, VertexAttrib4sARB, (GLuint, GLshort, GLshort, GLshort, GLshort))
AGL_API(void, VertexAttrib4svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib4ubvARB, (GLuint, const GLubyte *))
AGL_API(void, VertexAttrib4uivARB, (GLuint, const GLuint *))
AGL_API(void, VertexAttrib4usvARB, (GLuint, const GLushort *))
AGL_API(void, VertexAttribPointerARB, (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))
AGL_API(void, EnableVertexAttribArrayARB, (GLuint))
AGL_API(void, DisableVertexAttribArrayARB, (GLuint))
AGL_API(void, ProgramStringARB, (GLenum, GLenum, GLsizei, const GLvoid *))
AGL_API(void, BindProgramARB, (GLenum, GLuint))
AGL_API(void, DeleteProgramsARB, (GLsizei, const GLuint *))
AGL_API(void, GenProgramsARB, (GLsizei, GLuint *))
AGL_API(void, ProgramEnvParameter4dARB, (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
AGL_API(void, ProgramEnvParameter4dvARB, (GLenum, GLuint, const GLdouble *))
AGL_API(void, ProgramEnvParameter4fARB, (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, ProgramEnvParameter4fvARB, (GLenum, GLuint, const GLfloat *))
AGL_API(void, ProgramLocalParameter4dARB, (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
AGL_API(void, ProgramLocalParameter4dvARB, (GLenum, GLuint, const GLdouble *))
AGL_API(void, ProgramLocalParameter4fARB, (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, ProgramLocalParameter4fvARB, (GLenum, GLuint, const GLfloat *))
AGL_API(void, GetProgramEnvParameterdvARB, (GLenum, GLuint, GLdouble *))
AGL_API(void, GetProgramEnvParameterfvARB, (GLenum, GLuint, GLfloat *))
AGL_API(void, GetProgramLocalParameterdvARB, (GLenum, GLuint, GLdouble *))
AGL_API(void, GetProgramLocalParameterfvARB, (GLenum, GLuint, GLfloat *))
AGL_API(void, GetProgramivARB, (GLenum, GLenum, GLint *))
AGL_API(void, GetProgramStringARB, (GLenum, GLenum, GLvoid *))
AGL_API(void, GetVertexAttribdvARB, (GLuint, GLenum, GLdouble *))
AGL_API(void, GetVertexAttribfvARB, (GLuint, GLenum, GLfloat *))
AGL_API(void, GetVertexAttribivARB, (GLuint, GLenum, GLint *))
AGL_API(void, GetVertexAttribPointervARB, (GLuint, GLenum, GLvoid* *))
AGL_API(GLboolean, IsProgramARB, (GLuint))
#endif
#if defined _ALLEGRO_GL_ARB_vertex_buffer_object
AGL_API(void, BindBufferARB, (GLenum, GLuint))
AGL_API(void, DeleteBuffersARB, (GLsizei, const GLuint *))
AGL_API(void, GenBuffersARB, (GLsizei, GLuint *))
AGL_API(GLboolean, IsBufferARB, (GLuint))
AGL_API(void, BufferDataARB, (GLenum, GLsizeiptrARB, const GLvoid *, GLenum))
AGL_API(void, BufferSubDataARB, (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *))
AGL_API(void, GetBufferSubDataARB, (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *))
AGL_API(GLvoid*, MapBufferARB, (GLenum, GLenum))
AGL_API(GLboolean, UnmapBufferARB, (GLenum))
AGL_API(void, GetBufferParameterivARB, (GLenum, GLenum, GLint *))
AGL_API(void, GetBufferPointervARB, (GLenum, GLenum, GLvoid* *))
#endif
#if defined _ALLEGRO_GL_ARB_occlusion_query
AGL_API(void, GenQueriesARB, (GLsizei, GLuint *))
AGL_API(void, DeleteQueriesARB, (GLsizei, const GLuint *))
AGL_API(GLboolean, IsQueryARB, (GLuint))
AGL_API(void, BeginQueryARB, (GLenum, GLuint))
AGL_API(void, EndQueryARB, (GLenum))
AGL_API(void, GetQueryivARB, (GLenum, GLenum, GLint *))
AGL_API(void, GetQueryObjectivARB, (GLuint, GLenum, GLint *))
AGL_API(void, GetQueryObjectuivARB, (GLuint, GLenum, GLuint *))
#endif
#if defined _ALLEGRO_GL_ARB_shader_objects
AGL_API(void, DeleteObjectARB, (GLhandleARB))
AGL_API(GLhandleARB, GetHandleARB, (GLenum))
AGL_API(void, DetachObjectARB, (GLhandleARB, GLhandleARB))
AGL_API(GLhandleARB, CreateShaderObjectARB, (GLenum))
AGL_API(void, ShaderSourceARB, (GLhandleARB, GLsizei, const GLcharARB **, const GLint *))
AGL_API(void, CompileShaderARB, (GLhandleARB))
AGL_API(GLhandleARB, CreateProgramObjectARB, (void))
AGL_API(void, AttachObjectARB, (GLhandleARB, GLhandleARB))
AGL_API(void, LinkProgramARB, (GLhandleARB))
AGL_API(void, UseProgramObjectARB, (GLhandleARB))
AGL_API(void, ValidateProgramARB, (GLhandleARB))
AGL_API(void, Uniform1fARB, (GLint, GLfloat))
AGL_API(void, Uniform2fARB, (GLint, GLfloat, GLfloat))
AGL_API(void, Uniform3fARB, (GLint, GLfloat, GLfloat, GLfloat))
AGL_API(void, Uniform4fARB, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, Uniform1iARB, (GLint, GLint))
AGL_API(void, Uniform2iARB, (GLint, GLint, GLint))
AGL_API(void, Uniform3iARB, (GLint, GLint, GLint, GLint))
AGL_API(void, Uniform4iARB, (GLint, GLint, GLint, GLint, GLint))
AGL_API(void, Uniform1fvARB, (GLint, GLsizei, GLfloat *))
AGL_API(void, Uniform2fvARB, (GLint, GLsizei, GLfloat *))
AGL_API(void, Uniform3fvARB, (GLint, GLsizei, GLfloat *))
AGL_API(void, Uniform4fvARB, (GLint, GLsizei, GLfloat *))
AGL_API(void, Uniform1ivARB, (GLint, GLsizei, GLint *))
AGL_API(void, Uniform2ivARB, (GLint, GLsizei, GLint *))
AGL_API(void, Uniform3ivARB, (GLint, GLsizei, GLint *))
AGL_API(void, Uniform4ivARB, (GLint, GLsizei, GLint *))
AGL_API(void, UniformMatrix2fvARB, (GLint, GLsizei, GLboolean, GLfloat *))
AGL_API(void, UniformMatrix3fvARB, (GLint, GLsizei, GLboolean, GLfloat *))
AGL_API(void, UniformMatrix4fvARB, (GLint, GLsizei, GLboolean, GLfloat *))
AGL_API(void, GetObjectParameterfvARB, (GLhandleARB, GLenum, GLfloat *))
AGL_API(void, GetObjectParameterivARB, (GLhandleARB, GLenum, GLint *))
AGL_API(void, GetInfoLogARB, (GLhandleARB, GLsizei, GLsizei *, GLcharARB *))
AGL_API(void, GetAttachedObjectsARB, (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *))
AGL_API(GLint, GetUniformLocationARB, (GLhandleARB, const GLcharARB *))
AGL_API(void, GetActiveUniformARB, (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))
AGL_API(void, GetUniformfvARB, (GLhandleARB, GLint, GLfloat *))
AGL_API(void, GetUniformivARB, (GLhandleARB, GLint, GLint *))
AGL_API(void, GetShaderSourceARB, (GLhandleARB, GLsizei, GLsizei *, GLcharARB *))
#endif
#ifdef _ALLEGRO_GL_ARB_vertex_shader
#ifndef GL_ARB_vertex_program
AGL_API(void, VertexAttrib1fARB, (GLuint, GLfloat))
AGL_API(void, VertexAttrib1sARB, (GLuint, GLshort))
AGL_API(void, VertexAttrib1dARB, (GLuint, GLdouble))
AGL_API(void, VertexAttrib2fARB, (GLuint, GLfloat, GLfloat))
AGL_API(void, VertexAttrib2sARB, (GLuint, GLshort, GLshort))
AGL_API(void, VertexAttrib2dARB, (GLuint, GLdouble, GLdouble))
AGL_API(void, VertexAttrib3fARB, (GLuint, GLfloat, GLfloat, GLfloat))
AGL_API(void, VertexAttrib3sARB, (GLuint, GLshort, GLshort, GLshort))
AGL_API(void, VertexAttrib3dARB, (GLuint, GLdouble, GLdouble, GLdouble))
AGL_API(void, VertexAttrib4fARB, (GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
AGL_API(void, VertexAttrib4sARB, (GLuint, GLshort, GLshort, GLshort, GLshort))
AGL_API(void, VertexAttrib4dARB, (GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
AGL_API(void, VertexAttrib4NubARB, (GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
AGL_API(void, VertexAttrib1fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib1svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib1dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib2fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib2svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib2dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib3fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib3svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib3dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib4fvARB, (GLuint, const GLfloat *))
AGL_API(void, VertexAttrib4svARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib4dvARB, (GLuint, const GLdouble *))
AGL_API(void, VertexAttrib4ivARB, (GLuint, const GLint *))
AGL_API(void, VertexAttrib4bvARB, (GLuint, const GLbyte *))
AGL_API(void, VertexAttrib4ubvARB, (GLuint, const GLubyte *))
AGL_API(void, VertexAttrib4usvARB, (GLuint, const GLushort *))
AGL_API(void, VertexAttrib4uivARB, (GLuint, const GLuint *))
AGL_API(void, VertexAttrib4NbvARB, (GLuint, const GLbyte *))
AGL_API(void, VertexAttrib4NsvARB, (GLuint, const GLshort *))
AGL_API(void, VertexAttrib4NivARB, (GLuint, const GLint *))
AGL_API(void, VertexAttrib4NubvARB, (GLuint, const GLubyte *))
AGL_API(void, VertexAttrib4NusvARB, (GLuint, const GLushort *))
AGL_API(void, VertexAttrib4NuivARB, (GLuint, const GLuint *))
AGL_API(void, VertexAttribPointerARB, (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))
AGL_API(void, EnableVertexAttribArrayARB, (GLuint))
AGL_API(void, DisableVertexAttribArrayARB, (GLuint))
#endif
AGL_API(void, BindAttribLocationARB, (GLhandleARB, GLuint, const GLcharARB *))
AGL_API(void, GetActiveAttribARB, (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *))
AGL_API(GLint, GetAttribLocationARB, (GLhandleARB, const GLcharARB *))
#ifndef GL_ARB_vertex_program
AGL_API(void, GetVertexAttribdvARB, (GLuint, GLenum, GLdouble *))
AGL_API(void, GetVertexAttribfvARB, (GLuint, GLenum, GLfloat *))
AGL_API(void, GetVertexAttribivARB, (GLuint, GLenum, GLint *))
AGL_API(void, GetVertexAttribPointervARB, (GLuint, GLenum, GLvoid **))
#endif
#endif
#if defined _ALLEGRO_GL_ARB_draw_buffers
AGL_API(void, DrawBuffersARB, (GLsizei n, const GLenum *bufs))
#endif
#if defined _ALLEGRO_GL_ARB_color_buffer_float
AGL_API(void, ClampColorARB, (GLenum, GLenum clamp))
#endif
#if defined _ALLEGRO_GL_ARB_draw_instanced
AGL_API(void, DrawArraysInstancedARB, (GLenum, GLint, GLsizei, GLsizei))
AGL_API(void, DrawElementsInstancedARB, (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))
#endif
#if defined _ALLEGRO_GL_ARB_framebuffer_object
AGL_API(GLboolean, IsRenderbuffer, (GLuint))
AGL_API(void, BindRenderbuffer, (GLenum, GLuint))
AGL_API(void, DeleteRenderbuffers, (GLsizei, const GLuint *))
AGL_API(void, GenRenderbuffers, (GLsizei, GLuint *))
AGL_API(void, RenderbufferStorage, (GLenum, GLenum, GLsizei, GLsizei))
AGL_API(void, GetRenderbufferParameteriv, (GLenum, GLenum, GLint *))
AGL_API(GLboolean, IsFramebuffer, (GLuint))
AGL_API(void, BindFramebuffer, (GLenum, GLuint))
AGL_API(void, DeleteFramebuffers, (GLsizei, const GLuint *))
AGL_API(void, GenFramebuffers, (GLsizei, GLuint *))
AGL_API(GLenum, CheckFramebufferStatus, (GLenum))
AGL_API(void, FramebufferTexture1D, (GLenum, GLenum, GLenum, GLuint, GLint))
AGL_API(void, FramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
AGL_API(void, FramebufferTexture3D, (GLenum, GLenum, GLenum, GLuint, GLint, GLint))
AGL_API(void, FramebufferRenderbuffer, (GLenum, GLenum, GLenum, GLuint))
AGL_API(void, GetFramebufferAttachmentParameteriv, (GLenum, GLenum, GLenum, GLint *))
AGL_API(void, GenerateMipmap, (GLenum))
AGL_API(void, BlitFramebuffer, (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))
AGL_API(void, RenderbufferStorageMultisample, (GLenum, GLsizei, GLenum, GLsizei, GLsizei))
AGL_API(void, FramebufferTextureLayer, (GLenum, GLenum, GLuint, GLint, GLint))
#endif
#if defined _ALLEGRO_GL_ARB_geometry_shader4
AGL_API(void, ProgramParameteriARB, (GLuint, GLenum, GLint))
AGL_API(void, FramebufferTextureARB, (GLenum, GLenum, GLuint, GLint))
AGL_API(void, FramebufferTextureLayerARB, (GLenum, GLenum, GLuint, GLint, GLint))
AGL_API(void, FramebufferTextureFaceARB, (GLenum, GLenum, GLuint, GLint, GLenum))
#endif
#if defined _ALLEGRO_GL_ARB_instanced_arrays
AGL_API(void, VertexAttribDivisor, (GLuint, GLuint))
#endif
#if defined _ALLEGRO_GL_ARB_map_buffer_range
AGL_API(void, MapBufferRange, (GLenum, GLintptr, GLsizeiptr, GLbitfield))
AGL_API(void, FlushMappedBufferRange, (GLenum, GLintptr, GLsizeiptr))
#endif
#if defined _ALLEGRO_GL_ARB_texture_buffer_object
AGL_API(void, TexBufferARB, (GLenum, GLenum, GLuint))
#endif
#if defined _ALLEGRO_GL_ARB_vertex_array_object
AGL_API(void, BindVertexArray, (GLuint))
AGL_API(void, DeleteVertexArrays, (GLsizei, const GLuint *))
AGL_API(void, GenVertexArrays, (GLsizei, GLuint *))
AGL_API(GLboolean, IsVertexArray, (GLuint))
#endif
#if defined _ALLEGRO_GL_ARB_uniform_buffer_object
AGL_API(void, GetUniformIndices, (GLuint, GLsizei, const GLchar* *, GLuint *))
AGL_API(void, GetActiveUniformsiv, (GLuint, GLsizei, const GLuint *, GLenum, GLint *))
AGL_API(void, GetActiveUniformName, (GLuint, GLuint, GLsizei, GLsizei *, GLchar *))
AGL_API(GLuint, GetUniformBlockIndex, (GLuint, const GLchar *))
AGL_API(void, GetActiveUniformBlockiv, (GLuint, GLuint, GLenum, GLint *))
AGL_API(void, GetActiveUniformBlockName, (GLuint, GLuint, GLsizei, GLsizei *, GLchar *))
AGL_API(void, UniformBlockBinding, (GLuint, GLuint, GLuint))
#endif
#if defined _ALLEGRO_GL_ARB_copy_buffer
AGL_API(void, CopyBufferSubData, (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))
#endif
#if defined _ALLEGRO_GL_ARB_draw_elements_base_vertex
AGL_API(void, DrawElementsBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex))
AGL_API(void, DrawRangeElementsBaseVertex, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex))
AGL_API(void, DrawElementsInstancedBaseVertex, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex))
AGL_API(void, MultiDrawElementsBaseVertex, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint *basevertex))
#endif
#if defined _ALLEGRO_GL_ARB_provoking_vertex
AGL_API(void, ProvokingVertex, (GLenum mode))
#endif
#if defined _ALLEGRO_GL_ARB_sync
AGL_API(GLsync, FenceSync, (GLenum condition, GLbitfield flags))
AGL_API(GLboolean, IsSync, (GLsync sync))
AGL_API(void, DeleteSync, (GLsync sync))
AGL_API(GLenum, ClientWaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout))
AGL_API(void, WaitSync, (GLsync sync, GLbitfield flags, GLuint64 timeout))
AGL_API(void, GetInteger64v, (GLenum pname, GLint64 *params))
AGL_API(void, GetSynciv, (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values))
#endif
#if defined _ALLEGRO_GL_ARB_texture_multisample
AGL_API(void, TexImage2DMultisample, (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations))
AGL_API(void, TexImage3DMultisample, (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations))
AGL_API(void, GetMultisamplefv, (GLenum pname, GLuint index, GLfloat *val))
AGL_API(void, SampleMaski, (GLuint index, GLbitfield mask))
#endif
#if defined _ALLEGRO_GL_ARB_draw_buffers_blend
AGL_API(void, BlendEquationi, (GLuint buf, GLenum mode))
AGL_API(void, BlendEquationSeparatei, (GLuint buf, GLenum modeRGB, GLenum modeAlpha))
AGL_API(void, BlendFunci, (GLuint buf, GLenum src, GLenum dst))
AGL_API(void, BlendFuncSeparatei, (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha))
#endif
#if defined _ALLEGRO_GL_ARB_sample_shading
AGL_API(void, MinSampleShading, (GLclampf value))
#endif
#if defined _ALLEGRO_GL_ARB_shading_language_include
AGL_API(void, NamedStringARB, (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string))
AGL_API(void, DeleteNamedStringARB, (GLint namelen, const GLchar *name))
AGL_API(void, CompileShaderIncludeARB, (GLuint shader, GLsizei count, const GLchar* *path, const GLint *length))
AGL_API(GLboolean, IsNamedStringARB, (GLint namelen, const GLchar *name))
AGL_API(void, GetNamedStringARB, (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string))
AGL_API(void, GetNamedStringivARB, (GLint namelen, const GLchar *name, GLenum pname, GLint *params))
#endif
#if defined _ALLEGRO_GL_ARB_blend_func_extended
AGL_API(void, BindFragDataLocationIndexed, (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name))
AGL_API(GLint, GetFragDataIndex, (GLuint program, const GLchar *name))
#endif
#if defined _ALLEGRO_GL_ARB_sampler_objects
AGL_API(void, GenSamplers, (GLsizei count, GLuint *samplers))
AGL_API(void, DeleteSamplers, (GLsizei count, const GLuint *samplers))
AGL_API(GLboolean, IsSampler, (GLuint sampler))
AGL_API(void, BindSampler, (GLenum unit, GLuint sampler))
AGL_API(void, SamplerParameteri, (GLuint sampler, GLenum pname, GLint param))
AGL_API(void, SamplerParameteriv, (GLuint sampler, GLenum pname, const GLint *param))
AGL_API(void, SamplerParameterf, (GLuint sampler, GLenum pname, GLfloat param))
AGL_API(void, SamplerParameterfv, (GLuint sampler, GLenum pname, const GLfloat *param))
AGL_API(void, SamplerParameterIiv, (GLuint sampler, GLenum pname, const GLint *param))
AGL_API(void, SamplerParameterIuiv, (GLuint sampler, GLenum pname, const GLuint *param))
AGL_API(void, GetSamplerParameteriv, (GLuint sampler, GLenum pname, GLint *params))
AGL_API(void, GetSamplerParameterIiv, (GLuint sampler, GLenum pname, GLint *params))
AGL_API(void, GetSamplerParameterfv, (GLuint sampler, GLenum pname, GLfloat *params))
AGL_API(void, GetSamplerParameterIfv, (GLuint sampler, GLenum pname, GLfloat *params))
#endif
#if defined _ALLEGRO_GL_ARB_timer_query
AGL_API(void, QueryCounter, (GLuint id, GLenum target))
AGL_API(void, GetQueryObjecti64v, (GLuint id, GLenum pname, GLint64 *params))
AGL_API(void, GetQueryObjectui64v, (GLuint id, GLenum pname, GLuint64 *params))
#endif
#if defined _ALLEGRO_GL_ARB_vertex_type_2_10_10_10_rev
AGL_API(void, VertexP2ui, (GLenum type, GLuint value))
AGL_API(void, VertexP2uiv, (GLenum type, const GLuint *value))
AGL_API(void, VertexP3ui, (GLenum type, GLuint value))
AGL_API(void, VertexP3uiv, (GLenum type, const GLuint *value))
AGL_API(void, VertexP4ui, (GLenum type, GLuint value))
AGL_API(void, VertexP4uiv, (GLenum type, const GLuint *value))
AGL_API(void, TexCoordP1ui, (GLenum type, GLuint coords))
AGL_API(void, TexCoordP1uiv, (GLenum type, const GLuint *coords))
AGL_API(void, TexCoordP2ui, (GLenum type, GLuint coords))
AGL_API(void, TexCoordP2uiv, (GLenum type, const GLuint *coords))
AGL_API(void, TexCoordP3ui, (GLenum type, GLuint coords))
AGL_API(void, TexCoordP3uiv, (GLenum type, const GLuint *coords))
AGL_API(void, TexCoordP4ui, (GLenum type, GLuint coords))
AGL_API(void, TexCoordP4uiv, (GLenum type, const GLuint *coords))
AGL_API(void, MultiTexCoordP1ui, (GLenum texture, GLenum type, GLuint coords))
AGL_API(void, MultiTexCoordP1uiv, (GLenum texture, GLenum type, const GLuint *coords))
AGL_API(void, MultiTexCoordP2ui, (GLenum texture, GLenum type, GLuint coords))
AGL_API(void, MultiTexCoordP2uiv, (GLenum texture, GLenum type, const GLuint *coords))
AGL_API(void, MultiTexCoordP3ui, (GLenum texture, GLenum type, GLuint coords))
AGL_API(void, MultiTexCoordP3uiv, (GLenum texture, GLenum type, const GLuint *coords))
AGL_API(void, MultiTexCoordP4ui, (GLenum texture, GLenum type, GLuint coords))
AGL_API(void, MultiTexCoordP4uiv, (GLenum texture, GLenum type, const GLuint *coords))
AGL_API(void, NormalP3ui, (GLenum type, GLuint coords))
AGL_API(void, NormalP3uiv, (GLenum type, const GLuint *coords))
AGL_API(void, ColorP3ui, (GLenum type, GLuint color))
AGL_API(void, ColorP3uiv, (GLenum type, const GLuint *color))
AGL_API(void, ColorP4ui, (GLenum type, GLuint color))
AGL_API(void, ColorP4uiv, (GLenum type, const GLuint *color))
AGL_API(void, SecondaryColorP3ui, (GLenum type, GLuint color))
AGL_API(void, SecondaryColorP3uiv, (GLenum type, const GLuint *color))
AGL_API(void, VertexAttribP1ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value))
AGL_API(void, VertexAttribP1uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value))
AGL_API(void, VertexAttribP2ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value))
AGL_API(void, VertexAttribP2uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value))
AGL_API(void, VertexAttribP3ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value))
AGL_API(void, VertexAttribP3uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value))
AGL_API(void, VertexAttribP4ui, (GLuint index, GLenum type, GLboolean normalized, GLuint value))
AGL_API(void, VertexAttribP4uiv, (GLuint index, GLenum type, GLboolean normalized, const GLuint *value))
#endif
#if defined _ALLEGRO_GL_ARB_draw_indirect
AGL_API(void, DrawArraysIndirect, (GLenum mode, const GLvoid *indirect))
AGL_API(void, DrawElementsIndirect, (GLenum mode, GLenum type, const GLvoid *indirect))
#endif
#if defined _ALLEGRO_GL_ARB_gpu_shader_fp64
AGL_API(void, Uniform1d, (GLint location, GLdouble x))
AGL_API(void, Uniform2d, (GLint location, GLdouble x, GLdouble y))
AGL_API(void, Uniform3d, (GLint location, GLdouble x, GLdouble y, GLdouble z))
AGL_API(void, Uniform4d, (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
AGL_API(void, Uniform1dv, (GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, Uniform2dv, (GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, Uniform3dv, (GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, Uniform4dv, (GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, UniformMatrix2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix2x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix2x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix3x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix3x4dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix4x2dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, UniformMatrix4x3dv, (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, GetUniformdv, (GLuint program, GLint location, GLdouble *params))
AGL_API(void, ProgramUniform1dEXT, (GLuint program, GLint location, GLdouble x))
AGL_API(void, ProgramUniform2dEXT, (GLuint program, GLint location, GLdouble x, GLdouble y))
AGL_API(void, ProgramUniform3dEXT, (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z))
AGL_API(void, ProgramUniform4dEXT, (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w))
AGL_API(void, ProgramUniform1dvEXT, (GLuint program, GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, ProgramUniform2dvEXT, (GLuint program, GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, ProgramUniform3dvEXT, (GLuint program, GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, ProgramUniform4dvEXT, (GLuint program, GLint location, GLsizei count, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix2dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix3dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix4dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix2x3dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix2x4dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix3x2dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix3x4dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix4x2dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
AGL_API(void, ProgramUniformMatrix4x3dvEXT, (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value))
#endif
#if defined _ALLEGRO_GL_ARB_shader_subroutine
AGL_API(GLint, GetSubroutineUniformLocation, (GLuint program, GLenum shadertype, const GLchar *name))
AGL_API(GLuint, GetSubroutineIndex, (GLuint program, GLenum shadertype, const GLchar *name))
AGL_API(void, GetActiveSubroutineUniformiv, (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values))
AGL_API(void, GetActiveSubroutineUniformName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name))
AGL_API(void, GetActiveSubroutineName, (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name))
AGL_API(void, UniformSubroutinesuiv, (GLenum shadertype, GLsizei count, const GLuint *indices))
AGL_API(void, GetUniformSubroutineuiv, (GLenum shadertype, GLint location, GLuint *params))
AGL_API(void, GetProgramStageiv, (GLuint program, GLenum shadertype, GLenum pname, GLint *values))
#endif
#if defined _ALLEGRO_GL_ARB_tessellation_shader
AGL_API(void, PatchParameteri, (GLenum pname, GLint value))
AGL_API(void, PatchParameterfv, (GLenum pname, const GLfloat *values))
#endif
#if defined _ALLEGRO_GL_ARB_transform_feedback2
AGL_API(void, BindTransformFeedback, (GLenum target, GLuint id))
AGL_API(void, DeleteTransformFeedbacks, (GLsizei n, const GLuint *ids))
AGL_API(void, GenTransformFeedbacks, (GLsizei n, GLuint *ids))
AGL_API(GLboolean, IsTransformFeedback, (GLuint id))
AGL_API(void, PauseTransformFeedback, (void))
AGL_API(void, ResumeTransformFeedback, (void))
AGL_API(void, DrawTransformFeedback, (GLenum mode, GLuint id))
#endif
#if defined _ALLEGRO_GL_ARB_transform_feedback3
AGL_API(void, DrawTransformFeedbackStream, (GLenum mode, GLuint id, GLuint stream))
AGL_API(void, BeginQueryIndexed, (GLenum target, GLuint index, GLuint id))
AGL_API(void, EndQueryIndexed, (GLenum target, GLuint index))
AGL_API(void, GetQueryIndexediv, (GLenum target, GLuint index, GLenum pname, GLint *params))
#endif
/* </ARB> */
#if defined _ALLEGRO_GL_EXT_blend_color
AGL_API(void, BlendColorEXT, (GLclampf, GLclampf, GLclampf, GLclampf))
#endif
#if defined _ALLEGRO_GL_EXT_polygon_offset
AGL_API(void, PolygonOffsetEXT, (GLfloat, GLfloat))
#endif
#if defined _ALLEGRO_GL_EXT_texture3D
AGL_API(void, TexImage3DEXT, (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
AGL_API(void, TexSubImage3DEXT, (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
#endif
#if defined _ALLEGRO_GL_SGIS_texture_filter4
AGL_API(void, GetTexFilterFuncSGIS, (GLenum, GLenum, GLfloat *))
AGL_API(void, TexFilterFuncSGIS, (GLenum, GLenum, GLsizei, const GLfloat *))
#endif
#if defined _ALLEGRO_GL_EXT_subtexture
AGL_API(void, TexSubImage1DEXT, (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, TexSubImage2DEXT, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
#endif
#if defined _ALLEGRO_GL_EXT_copy_texture
AGL_API(void, CopyTexImage1DEXT, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
AGL_API(void, CopyTexImage2DEXT, (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
AGL_API(void, CopyTexSubImage1DEXT, (GLenum, GLint, GLint, GLint, GLint, GLsizei))
AGL_API(void, CopyTexSubImage2DEXT, (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
AGL_API(void, CopyTexSubImage3DEXT, (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
#endif
#if defined _ALLEGRO_GL_EXT_histogram
AGL_API(void, GetHistogramEXT, (GLenum, GLboolean, GLenum, GLenum, GLvoid *))
AGL_API(void, GetHistogramParameterfvEXT, (GLenum, GLenum, GLfloat *))
AGL_API(void, GetHistogramParameterivEXT, (GLenum, GLenum, GLint *))
AGL_API(void, GetMinmaxEXT, (GLenum, GLboolean, GLenum, GLenum, GLvoid *))
AGL_API(void, GetMinmaxParameterfvEXT, (GLenum, GLenum, GLfloat *))
AGL_API(void, GetMinmaxParameterivEXT, (GLenum, GLenum, GLint *))
AGL_API(void, HistogramEXT, (GLenum, GLsizei, GLenum, GLboolean))
AGL_API(void, MinmaxEXT, (GLenum, GLenum, GLboolean))
AGL_API(void, ResetHistogramEXT, (GLenum))
AGL_API(void, ResetMinmaxEXT, (GLenum))
#endif
#if defined _ALLEGRO_GL_EXT_convolution
AGL_API(void, ConvolutionFilter1DEXT, (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, ConvolutionFilter2DEXT, (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
AGL_API(void, ConvolutionParameterfEXT, (GLenum, GLenum, GLfloat))
AGL_API(void, ConvolutionParameterfvEXT, (GLenum, GLenum, const GLfloat *))
AGL_API(void, ConvolutionParameteriEXT, (GLenum, GLenum, GLint))
AGL_API(void, ConvolutionParameterivEXT, (GLenum, GLenum, const GLint *))
AGL_API(void, CopyConvolutionFilter1DEXT, (GLenum, GLenum, GLint, GLint, GLsizei))
AGL_API(void, CopyConvolutionFilter2DEXT, (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
AGL_API(void, GetConvolutionFilterEXT, (GLenum, GLenum, GLenum, GLvoid *))