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model_agent_pool_update_setting.go
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model_agent_pool_update_setting.go
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/*
Okta Admin Management
Allows customers to easily access the Okta Management APIs
Copyright 2018 - Present Okta, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
API version: 5.1.0
Contact: devex-public@okta.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package okta
import (
"encoding/json"
)
// AgentPoolUpdateSetting Setting for auto-update
type AgentPoolUpdateSetting struct {
AgentType *AgentType `json:"agentType,omitempty"`
ContinueOnError *bool `json:"continueOnError,omitempty"`
LatestVersion *string `json:"latestVersion,omitempty"`
MinimalSupportedVersion *string `json:"minimalSupportedVersion,omitempty"`
PoolId *string `json:"poolId,omitempty"`
PoolName *string `json:"poolName,omitempty"`
ReleaseChannel *ReleaseChannel `json:"releaseChannel,omitempty"`
AdditionalProperties map[string]interface{}
}
type _AgentPoolUpdateSetting AgentPoolUpdateSetting
// NewAgentPoolUpdateSetting instantiates a new AgentPoolUpdateSetting object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAgentPoolUpdateSetting() *AgentPoolUpdateSetting {
this := AgentPoolUpdateSetting{}
return &this
}
// NewAgentPoolUpdateSettingWithDefaults instantiates a new AgentPoolUpdateSetting object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAgentPoolUpdateSettingWithDefaults() *AgentPoolUpdateSetting {
this := AgentPoolUpdateSetting{}
return &this
}
// GetAgentType returns the AgentType field value if set, zero value otherwise.
func (o *AgentPoolUpdateSetting) GetAgentType() AgentType {
if o == nil || o.AgentType == nil {
var ret AgentType
return ret
}
return *o.AgentType
}
// GetAgentTypeOk returns a tuple with the AgentType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentPoolUpdateSetting) GetAgentTypeOk() (*AgentType, bool) {
if o == nil || o.AgentType == nil {
return nil, false
}
return o.AgentType, true
}
// HasAgentType returns a boolean if a field has been set.
func (o *AgentPoolUpdateSetting) HasAgentType() bool {
if o != nil && o.AgentType != nil {
return true
}
return false
}
// SetAgentType gets a reference to the given AgentType and assigns it to the AgentType field.
func (o *AgentPoolUpdateSetting) SetAgentType(v AgentType) {
o.AgentType = &v
}
// GetContinueOnError returns the ContinueOnError field value if set, zero value otherwise.
func (o *AgentPoolUpdateSetting) GetContinueOnError() bool {
if o == nil || o.ContinueOnError == nil {
var ret bool
return ret
}
return *o.ContinueOnError
}
// GetContinueOnErrorOk returns a tuple with the ContinueOnError field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentPoolUpdateSetting) GetContinueOnErrorOk() (*bool, bool) {
if o == nil || o.ContinueOnError == nil {
return nil, false
}
return o.ContinueOnError, true
}
// HasContinueOnError returns a boolean if a field has been set.
func (o *AgentPoolUpdateSetting) HasContinueOnError() bool {
if o != nil && o.ContinueOnError != nil {
return true
}
return false
}
// SetContinueOnError gets a reference to the given bool and assigns it to the ContinueOnError field.
func (o *AgentPoolUpdateSetting) SetContinueOnError(v bool) {
o.ContinueOnError = &v
}
// GetLatestVersion returns the LatestVersion field value if set, zero value otherwise.
func (o *AgentPoolUpdateSetting) GetLatestVersion() string {
if o == nil || o.LatestVersion == nil {
var ret string
return ret
}
return *o.LatestVersion
}
// GetLatestVersionOk returns a tuple with the LatestVersion field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentPoolUpdateSetting) GetLatestVersionOk() (*string, bool) {
if o == nil || o.LatestVersion == nil {
return nil, false
}
return o.LatestVersion, true
}
// HasLatestVersion returns a boolean if a field has been set.
func (o *AgentPoolUpdateSetting) HasLatestVersion() bool {
if o != nil && o.LatestVersion != nil {
return true
}
return false
}
// SetLatestVersion gets a reference to the given string and assigns it to the LatestVersion field.
func (o *AgentPoolUpdateSetting) SetLatestVersion(v string) {
o.LatestVersion = &v
}
// GetMinimalSupportedVersion returns the MinimalSupportedVersion field value if set, zero value otherwise.
func (o *AgentPoolUpdateSetting) GetMinimalSupportedVersion() string {
if o == nil || o.MinimalSupportedVersion == nil {
var ret string
return ret
}
return *o.MinimalSupportedVersion
}
// GetMinimalSupportedVersionOk returns a tuple with the MinimalSupportedVersion field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentPoolUpdateSetting) GetMinimalSupportedVersionOk() (*string, bool) {
if o == nil || o.MinimalSupportedVersion == nil {
return nil, false
}
return o.MinimalSupportedVersion, true
}
// HasMinimalSupportedVersion returns a boolean if a field has been set.
func (o *AgentPoolUpdateSetting) HasMinimalSupportedVersion() bool {
if o != nil && o.MinimalSupportedVersion != nil {
return true
}
return false
}
// SetMinimalSupportedVersion gets a reference to the given string and assigns it to the MinimalSupportedVersion field.
func (o *AgentPoolUpdateSetting) SetMinimalSupportedVersion(v string) {
o.MinimalSupportedVersion = &v
}
// GetPoolId returns the PoolId field value if set, zero value otherwise.
func (o *AgentPoolUpdateSetting) GetPoolId() string {
if o == nil || o.PoolId == nil {
var ret string
return ret
}
return *o.PoolId
}
// GetPoolIdOk returns a tuple with the PoolId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentPoolUpdateSetting) GetPoolIdOk() (*string, bool) {
if o == nil || o.PoolId == nil {
return nil, false
}
return o.PoolId, true
}
// HasPoolId returns a boolean if a field has been set.
func (o *AgentPoolUpdateSetting) HasPoolId() bool {
if o != nil && o.PoolId != nil {
return true
}
return false
}
// SetPoolId gets a reference to the given string and assigns it to the PoolId field.
func (o *AgentPoolUpdateSetting) SetPoolId(v string) {
o.PoolId = &v
}
// GetPoolName returns the PoolName field value if set, zero value otherwise.
func (o *AgentPoolUpdateSetting) GetPoolName() string {
if o == nil || o.PoolName == nil {
var ret string
return ret
}
return *o.PoolName
}
// GetPoolNameOk returns a tuple with the PoolName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentPoolUpdateSetting) GetPoolNameOk() (*string, bool) {
if o == nil || o.PoolName == nil {
return nil, false
}
return o.PoolName, true
}
// HasPoolName returns a boolean if a field has been set.
func (o *AgentPoolUpdateSetting) HasPoolName() bool {
if o != nil && o.PoolName != nil {
return true
}
return false
}
// SetPoolName gets a reference to the given string and assigns it to the PoolName field.
func (o *AgentPoolUpdateSetting) SetPoolName(v string) {
o.PoolName = &v
}
// GetReleaseChannel returns the ReleaseChannel field value if set, zero value otherwise.
func (o *AgentPoolUpdateSetting) GetReleaseChannel() ReleaseChannel {
if o == nil || o.ReleaseChannel == nil {
var ret ReleaseChannel
return ret
}
return *o.ReleaseChannel
}
// GetReleaseChannelOk returns a tuple with the ReleaseChannel field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *AgentPoolUpdateSetting) GetReleaseChannelOk() (*ReleaseChannel, bool) {
if o == nil || o.ReleaseChannel == nil {
return nil, false
}
return o.ReleaseChannel, true
}
// HasReleaseChannel returns a boolean if a field has been set.
func (o *AgentPoolUpdateSetting) HasReleaseChannel() bool {
if o != nil && o.ReleaseChannel != nil {
return true
}
return false
}
// SetReleaseChannel gets a reference to the given ReleaseChannel and assigns it to the ReleaseChannel field.
func (o *AgentPoolUpdateSetting) SetReleaseChannel(v ReleaseChannel) {
o.ReleaseChannel = &v
}
func (o AgentPoolUpdateSetting) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.AgentType != nil {
toSerialize["agentType"] = o.AgentType
}
if o.ContinueOnError != nil {
toSerialize["continueOnError"] = o.ContinueOnError
}
if o.LatestVersion != nil {
toSerialize["latestVersion"] = o.LatestVersion
}
if o.MinimalSupportedVersion != nil {
toSerialize["minimalSupportedVersion"] = o.MinimalSupportedVersion
}
if o.PoolId != nil {
toSerialize["poolId"] = o.PoolId
}
if o.PoolName != nil {
toSerialize["poolName"] = o.PoolName
}
if o.ReleaseChannel != nil {
toSerialize["releaseChannel"] = o.ReleaseChannel
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return json.Marshal(toSerialize)
}
func (o *AgentPoolUpdateSetting) UnmarshalJSON(bytes []byte) (err error) {
varAgentPoolUpdateSetting := _AgentPoolUpdateSetting{}
err = json.Unmarshal(bytes, &varAgentPoolUpdateSetting)
if err == nil {
*o = AgentPoolUpdateSetting(varAgentPoolUpdateSetting)
} else {
return err
}
additionalProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &additionalProperties)
if err == nil {
delete(additionalProperties, "agentType")
delete(additionalProperties, "continueOnError")
delete(additionalProperties, "latestVersion")
delete(additionalProperties, "minimalSupportedVersion")
delete(additionalProperties, "poolId")
delete(additionalProperties, "poolName")
delete(additionalProperties, "releaseChannel")
o.AdditionalProperties = additionalProperties
} else {
return err
}
return err
}
type NullableAgentPoolUpdateSetting struct {
value *AgentPoolUpdateSetting
isSet bool
}
func (v NullableAgentPoolUpdateSetting) Get() *AgentPoolUpdateSetting {
return v.value
}
func (v *NullableAgentPoolUpdateSetting) Set(val *AgentPoolUpdateSetting) {
v.value = val
v.isSet = true
}
func (v NullableAgentPoolUpdateSetting) IsSet() bool {
return v.isSet
}
func (v *NullableAgentPoolUpdateSetting) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAgentPoolUpdateSetting(val *AgentPoolUpdateSetting) *NullableAgentPoolUpdateSetting {
return &NullableAgentPoolUpdateSetting{value: val, isSet: true}
}
func (v NullableAgentPoolUpdateSetting) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAgentPoolUpdateSetting) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}