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model_network_zone_location.go
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model_network_zone_location.go
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/*
Okta Admin Management
Allows customers to easily access the Okta Management APIs
Copyright 2018 - Present Okta, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
API version: 5.1.0
Contact: devex-public@okta.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package okta
import (
"encoding/json"
)
// NetworkZoneLocation struct for NetworkZoneLocation
type NetworkZoneLocation struct {
// Format of the country value: length 2 [ISO-3166-1](https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2) country code. Do not use continent codes as they are treated as generic codes for undesignated countries.
Country *string `json:"country,omitempty"`
// Format of the region value (optional): region code [ISO-3166-2](https://en.wikipedia.org/wiki/ISO_3166-2) appended to country code (`countryCode-regionCode`), or `null` if empty. Do not use continent codes as they are treated as generic codes for undesignated regions.
Region *string `json:"region,omitempty"`
AdditionalProperties map[string]interface{}
}
type _NetworkZoneLocation NetworkZoneLocation
// NewNetworkZoneLocation instantiates a new NetworkZoneLocation object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNetworkZoneLocation() *NetworkZoneLocation {
this := NetworkZoneLocation{}
return &this
}
// NewNetworkZoneLocationWithDefaults instantiates a new NetworkZoneLocation object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNetworkZoneLocationWithDefaults() *NetworkZoneLocation {
this := NetworkZoneLocation{}
return &this
}
// GetCountry returns the Country field value if set, zero value otherwise.
func (o *NetworkZoneLocation) GetCountry() string {
if o == nil || o.Country == nil {
var ret string
return ret
}
return *o.Country
}
// GetCountryOk returns a tuple with the Country field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *NetworkZoneLocation) GetCountryOk() (*string, bool) {
if o == nil || o.Country == nil {
return nil, false
}
return o.Country, true
}
// HasCountry returns a boolean if a field has been set.
func (o *NetworkZoneLocation) HasCountry() bool {
if o != nil && o.Country != nil {
return true
}
return false
}
// SetCountry gets a reference to the given string and assigns it to the Country field.
func (o *NetworkZoneLocation) SetCountry(v string) {
o.Country = &v
}
// GetRegion returns the Region field value if set, zero value otherwise.
func (o *NetworkZoneLocation) GetRegion() string {
if o == nil || o.Region == nil {
var ret string
return ret
}
return *o.Region
}
// GetRegionOk returns a tuple with the Region field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *NetworkZoneLocation) GetRegionOk() (*string, bool) {
if o == nil || o.Region == nil {
return nil, false
}
return o.Region, true
}
// HasRegion returns a boolean if a field has been set.
func (o *NetworkZoneLocation) HasRegion() bool {
if o != nil && o.Region != nil {
return true
}
return false
}
// SetRegion gets a reference to the given string and assigns it to the Region field.
func (o *NetworkZoneLocation) SetRegion(v string) {
o.Region = &v
}
func (o NetworkZoneLocation) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Country != nil {
toSerialize["country"] = o.Country
}
if o.Region != nil {
toSerialize["region"] = o.Region
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return json.Marshal(toSerialize)
}
func (o *NetworkZoneLocation) UnmarshalJSON(bytes []byte) (err error) {
varNetworkZoneLocation := _NetworkZoneLocation{}
err = json.Unmarshal(bytes, &varNetworkZoneLocation)
if err == nil {
*o = NetworkZoneLocation(varNetworkZoneLocation)
} else {
return err
}
additionalProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &additionalProperties)
if err == nil {
delete(additionalProperties, "country")
delete(additionalProperties, "region")
o.AdditionalProperties = additionalProperties
} else {
return err
}
return err
}
type NullableNetworkZoneLocation struct {
value *NetworkZoneLocation
isSet bool
}
func (v NullableNetworkZoneLocation) Get() *NetworkZoneLocation {
return v.value
}
func (v *NullableNetworkZoneLocation) Set(val *NetworkZoneLocation) {
v.value = val
v.isSet = true
}
func (v NullableNetworkZoneLocation) IsSet() bool {
return v.isSet
}
func (v *NullableNetworkZoneLocation) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNetworkZoneLocation(val *NetworkZoneLocation) *NullableNetworkZoneLocation {
return &NullableNetworkZoneLocation{value: val, isSet: true}
}
func (v NullableNetworkZoneLocation) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNetworkZoneLocation) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}