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model_possession_constraint.go
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model_possession_constraint.go
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/*
Okta Admin Management
Allows customers to easily access the Okta Management APIs
Copyright 2018 - Present Okta, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
API version: 5.1.0
Contact: devex-public@okta.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package okta
import (
"encoding/json"
)
// PossessionConstraint struct for PossessionConstraint
type PossessionConstraint struct {
Methods []string `json:"methods,omitempty"`
ReauthenticateIn *string `json:"reauthenticateIn,omitempty"`
Types []string `json:"types,omitempty"`
DeviceBound *string `json:"deviceBound,omitempty"`
HardwareProtection *string `json:"hardwareProtection,omitempty"`
PhishingResistant *string `json:"phishingResistant,omitempty"`
UserPresence *string `json:"userPresence,omitempty"`
AdditionalProperties map[string]interface{}
}
type _PossessionConstraint PossessionConstraint
// NewPossessionConstraint instantiates a new PossessionConstraint object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPossessionConstraint() *PossessionConstraint {
this := PossessionConstraint{}
return &this
}
// NewPossessionConstraintWithDefaults instantiates a new PossessionConstraint object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPossessionConstraintWithDefaults() *PossessionConstraint {
this := PossessionConstraint{}
return &this
}
// GetMethods returns the Methods field value if set, zero value otherwise.
func (o *PossessionConstraint) GetMethods() []string {
if o == nil || o.Methods == nil {
var ret []string
return ret
}
return o.Methods
}
// GetMethodsOk returns a tuple with the Methods field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PossessionConstraint) GetMethodsOk() ([]string, bool) {
if o == nil || o.Methods == nil {
return nil, false
}
return o.Methods, true
}
// HasMethods returns a boolean if a field has been set.
func (o *PossessionConstraint) HasMethods() bool {
if o != nil && o.Methods != nil {
return true
}
return false
}
// SetMethods gets a reference to the given []string and assigns it to the Methods field.
func (o *PossessionConstraint) SetMethods(v []string) {
o.Methods = v
}
// GetReauthenticateIn returns the ReauthenticateIn field value if set, zero value otherwise.
func (o *PossessionConstraint) GetReauthenticateIn() string {
if o == nil || o.ReauthenticateIn == nil {
var ret string
return ret
}
return *o.ReauthenticateIn
}
// GetReauthenticateInOk returns a tuple with the ReauthenticateIn field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PossessionConstraint) GetReauthenticateInOk() (*string, bool) {
if o == nil || o.ReauthenticateIn == nil {
return nil, false
}
return o.ReauthenticateIn, true
}
// HasReauthenticateIn returns a boolean if a field has been set.
func (o *PossessionConstraint) HasReauthenticateIn() bool {
if o != nil && o.ReauthenticateIn != nil {
return true
}
return false
}
// SetReauthenticateIn gets a reference to the given string and assigns it to the ReauthenticateIn field.
func (o *PossessionConstraint) SetReauthenticateIn(v string) {
o.ReauthenticateIn = &v
}
// GetTypes returns the Types field value if set, zero value otherwise.
func (o *PossessionConstraint) GetTypes() []string {
if o == nil || o.Types == nil {
var ret []string
return ret
}
return o.Types
}
// GetTypesOk returns a tuple with the Types field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PossessionConstraint) GetTypesOk() ([]string, bool) {
if o == nil || o.Types == nil {
return nil, false
}
return o.Types, true
}
// HasTypes returns a boolean if a field has been set.
func (o *PossessionConstraint) HasTypes() bool {
if o != nil && o.Types != nil {
return true
}
return false
}
// SetTypes gets a reference to the given []string and assigns it to the Types field.
func (o *PossessionConstraint) SetTypes(v []string) {
o.Types = v
}
// GetDeviceBound returns the DeviceBound field value if set, zero value otherwise.
func (o *PossessionConstraint) GetDeviceBound() string {
if o == nil || o.DeviceBound == nil {
var ret string
return ret
}
return *o.DeviceBound
}
// GetDeviceBoundOk returns a tuple with the DeviceBound field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PossessionConstraint) GetDeviceBoundOk() (*string, bool) {
if o == nil || o.DeviceBound == nil {
return nil, false
}
return o.DeviceBound, true
}
// HasDeviceBound returns a boolean if a field has been set.
func (o *PossessionConstraint) HasDeviceBound() bool {
if o != nil && o.DeviceBound != nil {
return true
}
return false
}
// SetDeviceBound gets a reference to the given string and assigns it to the DeviceBound field.
func (o *PossessionConstraint) SetDeviceBound(v string) {
o.DeviceBound = &v
}
// GetHardwareProtection returns the HardwareProtection field value if set, zero value otherwise.
func (o *PossessionConstraint) GetHardwareProtection() string {
if o == nil || o.HardwareProtection == nil {
var ret string
return ret
}
return *o.HardwareProtection
}
// GetHardwareProtectionOk returns a tuple with the HardwareProtection field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PossessionConstraint) GetHardwareProtectionOk() (*string, bool) {
if o == nil || o.HardwareProtection == nil {
return nil, false
}
return o.HardwareProtection, true
}
// HasHardwareProtection returns a boolean if a field has been set.
func (o *PossessionConstraint) HasHardwareProtection() bool {
if o != nil && o.HardwareProtection != nil {
return true
}
return false
}
// SetHardwareProtection gets a reference to the given string and assigns it to the HardwareProtection field.
func (o *PossessionConstraint) SetHardwareProtection(v string) {
o.HardwareProtection = &v
}
// GetPhishingResistant returns the PhishingResistant field value if set, zero value otherwise.
func (o *PossessionConstraint) GetPhishingResistant() string {
if o == nil || o.PhishingResistant == nil {
var ret string
return ret
}
return *o.PhishingResistant
}
// GetPhishingResistantOk returns a tuple with the PhishingResistant field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PossessionConstraint) GetPhishingResistantOk() (*string, bool) {
if o == nil || o.PhishingResistant == nil {
return nil, false
}
return o.PhishingResistant, true
}
// HasPhishingResistant returns a boolean if a field has been set.
func (o *PossessionConstraint) HasPhishingResistant() bool {
if o != nil && o.PhishingResistant != nil {
return true
}
return false
}
// SetPhishingResistant gets a reference to the given string and assigns it to the PhishingResistant field.
func (o *PossessionConstraint) SetPhishingResistant(v string) {
o.PhishingResistant = &v
}
// GetUserPresence returns the UserPresence field value if set, zero value otherwise.
func (o *PossessionConstraint) GetUserPresence() string {
if o == nil || o.UserPresence == nil {
var ret string
return ret
}
return *o.UserPresence
}
// GetUserPresenceOk returns a tuple with the UserPresence field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PossessionConstraint) GetUserPresenceOk() (*string, bool) {
if o == nil || o.UserPresence == nil {
return nil, false
}
return o.UserPresence, true
}
// HasUserPresence returns a boolean if a field has been set.
func (o *PossessionConstraint) HasUserPresence() bool {
if o != nil && o.UserPresence != nil {
return true
}
return false
}
// SetUserPresence gets a reference to the given string and assigns it to the UserPresence field.
func (o *PossessionConstraint) SetUserPresence(v string) {
o.UserPresence = &v
}
func (o PossessionConstraint) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Methods != nil {
toSerialize["methods"] = o.Methods
}
if o.ReauthenticateIn != nil {
toSerialize["reauthenticateIn"] = o.ReauthenticateIn
}
if o.Types != nil {
toSerialize["types"] = o.Types
}
if o.DeviceBound != nil {
toSerialize["deviceBound"] = o.DeviceBound
}
if o.HardwareProtection != nil {
toSerialize["hardwareProtection"] = o.HardwareProtection
}
if o.PhishingResistant != nil {
toSerialize["phishingResistant"] = o.PhishingResistant
}
if o.UserPresence != nil {
toSerialize["userPresence"] = o.UserPresence
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return json.Marshal(toSerialize)
}
func (o *PossessionConstraint) UnmarshalJSON(bytes []byte) (err error) {
varPossessionConstraint := _PossessionConstraint{}
err = json.Unmarshal(bytes, &varPossessionConstraint)
if err == nil {
*o = PossessionConstraint(varPossessionConstraint)
} else {
return err
}
additionalProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &additionalProperties)
if err == nil {
delete(additionalProperties, "methods")
delete(additionalProperties, "reauthenticateIn")
delete(additionalProperties, "types")
delete(additionalProperties, "deviceBound")
delete(additionalProperties, "hardwareProtection")
delete(additionalProperties, "phishingResistant")
delete(additionalProperties, "userPresence")
o.AdditionalProperties = additionalProperties
} else {
return err
}
return err
}
type NullablePossessionConstraint struct {
value *PossessionConstraint
isSet bool
}
func (v NullablePossessionConstraint) Get() *PossessionConstraint {
return v.value
}
func (v *NullablePossessionConstraint) Set(val *PossessionConstraint) {
v.value = val
v.isSet = true
}
func (v NullablePossessionConstraint) IsSet() bool {
return v.isSet
}
func (v *NullablePossessionConstraint) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePossessionConstraint(val *PossessionConstraint) *NullablePossessionConstraint {
return &NullablePossessionConstraint{value: val, isSet: true}
}
func (v NullablePossessionConstraint) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePossessionConstraint) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}